Hi list...
Why does _movie.go(someFrame) stop the rest of the scripts from
executing? I want to execute a parent script method after having gone
to a different frame (sprite span intact throughout the score movement).
In the behavior stack, the behavior that calls the parent method won't
execute
Hello. I would like to share my experience with a new Director feature (DVD),
so that other people can avoid some of the pitfalls that I encountered. Yes,
it contains a rant, but it also contains my solution and some example code
that I used. So I hope you find it helpful and forgive my cross-post
All,
I'm trying to set up a text field for user input. When the user is finished
with typing, I want him/her to press 'RETURN' to advance to the next frame.
I'm using the following sprite script to trap the RETURN key:
on keyDown
if the keyPressed = RETURN then
go next
end if
end
on keyDown
if the keyPressed = RETURN then
go next
else
pass
end if
end
-
roymeo(AT)brokenoffcarantenna.com
-
ESC. Because the Scroll Lock key doesn't really do anything. ESC.
[To remove yourself from this list, or to
Well here are the scripts I'm having trouble with. I have included my
startMovie script that loads my custom menu. I've also included the contents
of my Field member that is my custom menu.
On my machine in projector mode the button and the close box do not work.
I'm probably missing something
Hi list...
I just discovered a bug in Buddy API (WinXP):
baFolderExists(whichFolder) *FAILS* if you're looking for a folder five
deep.
For instance:
result = baOpenFile(F:\WIAB\assets\content\presentations\x\y,Normal)
put result
-- 33 (no error, opened fine.)
result =
Umm, well, maybe I should explain myself a bit clearer --
I'm really using baCopyXFileProgress, and for the source folder, 5 deep,
it doesn't recognize that folder as existing. So it's then that I
tested baOpenFile against baFolderExists.
- MM
[To remove yourself from this list, or to
um...1 means true.
- Original Message -
From: Mendelsohn, Michael [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 08, 2004 3:39 PM
Subject: RE: lingo-l BUDDY API BUG -- NOOO!!
Umm, well, maybe I should explain myself a bit clearer --
I'm really using
On Oct 8, 2004, at 5:21 PM, John Mathis wrote:
um...1 means true.
;-D
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email