Hi.
Thanks to Osvaldo Marques Junior and Ross Vandegrift for answering my
previous question.
I'm trying to use an IPX tunnel to connect my network to another over
IP, but I have a problem with that it seems DOSEMU does not pick up
packets that originate on its listening interface. I.e. the IPX
* At 2002-11-26T23:57+0300, Stas Sergeev wrote:
:
| Ethernet interface is a kind of not a loop-back, why are you expecting
| it to work that way?
Seems logical that, at least, it would be possible, given that it works
the other way around (packets from DOSEMU gets picked up by the IPX
tunnel).
Hello all,
I have the hankering for playing an old DOS game called Redneck
Rampage. It uses the same engine as Duke Nukem 3D.
Has anyone reported success running this game under DOSEMU?
Would it be better to try with DOSEMU stable 1.0 or developer 1.1.3?
pete
ps- Please cc me at [EMAIL
On Tue, 26 Nov 2002, Peter Jay Salzman wrote:
I have the hankering for playing an old DOS game called Redneck
Rampage. It uses the same engine as Duke Nukem 3D.
Has anyone reported success running this game under DOSEMU?
Would it be better to try with DOSEMU stable 1.0 or developer 1.1.3?
this compiles fine:
1. tar zxvf dosemu-1.1.3.tgz
2. cd dosemu-1.1.3
3. make (press enter when it asks you to)
however, this errors out during compiling:
1. tar zxvf dosemu-1.1.3.tgz
2. cd dosemu-1.1.3
3. tar zxvf ../patchset-1.1.3.7.tgz
4. sh tmp/do_patch
5. make (press enter when it asks you
hi all,
i haven't received a copy of the email i sent about the bison error in
1.1.3.7, but it's bound to appear sooner or later.
just did a web search and found the patch to correct the problem.
dosemu compiled just fine.
so please ignore my last message. :)
thanks,
pete
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system:
amd athlon 1.4
debian sid
linux 2.4.19 (linus, not ac)
steps taken to install:
As root:
1. In /root: dosemu-1.1.3.tgz, dpmi_sti4a.diff, patchset-1.1.3.7.tgz,
dosemu-freedos-bin.tgz
2. # tar zxvf dosemu-1.1.3.tgz
3. # cd dosemu-1.1.3
4. # tar zxvf ../patchset-1.1.3.7.tgz