That's definite. Bummer.
Pre-rotation it is, then.
Thank you all!
Regards,
Andras
On Tuesday, December 8, 2015 at 4:03:02 PM UTC+1, Jens Kuske wrote:
>
> On 08/12/15 15:02, András Ács wrote:
> > Thanks!
> > It's actually the libvdpau-sunxi, I got confused by the naming (the
> > libvdpau-sunxi github page links to https://linux-sunxi.org/Cedrus
> which
> > refers to CedarX)
>
> Hi,
>
> the video engine is able to rotate the video while decoding, but its not
> possible to export this feature with vdpau.
>
> vdpau doesn't provide the information that it needs a rotated video at
> decoding time, but only later at render time. You would have to look
> into the future to do rotate at decoding time.
> G2D is the only other part that can do rotation afterwards, but g2d
> can't read the tiled video engine output, so it can't be used too.
>
> Regards,
> Jens
>
>
> >
> > On Tuesday, December 8, 2015 at 2:16:17 PM UTC+1, Stefan Monnier wrote:
> >>
> >>> Can you give advice on how to approach this? Is it at all possible to
> do
> >>> rotation with the CedarX driver?
> >>
> >> I'd recommend you try it with the libvdpau-sunxi since it's at least
> >> a code base that is amenable to improvements.
> >>
> >>
> >> Stefan
> >>
> >>
> >
>
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