On Sat, 8 Mar 2003, Martin Baehr wrote:
On Thu, Mar 06, 2003 at 08:55:17PM +1300, Vik Olliver wrote:
Try kpovmodeller. Actually, I'm about to start an article on 3D modeling
programs for Linux so any feedback is welcomed.
Vik, you will certainly have to try Blender - if you have not already
On Mon, 10 Mar 2003 23:54, Helmut Walle wrote:
Anyway, once you get going with Blender, it is really fun to exploit
all the neat things like inverse kinematics for making things walk,
particle models for emitting puffs of smoke, or for growing fur, or
simple key frame animations, if you like
On Mon, Mar 10, 2003 at 11:54:21PM +1300, Helmut Walle wrote:
i looked at blender, and could not figure out how to use it
Yes, Martin, it is the CAD-like concept of Blender
ah, that gets my hopes up, i have played around with CAD many years ago,
so i might handle the effort to learn this...
On Tue, 11 Mar 2003, Martin Baehr wrote:
[...]
it is, but the question was geared towards simpler programs, of which
there are many for windows but none for linux it seems :-(
The problem with simple is that sooner or later you will need something
only a complex program can deliver. Then, if
On Wed, Mar 12, 2003 at 07:43:22AM +1300, Ryurick M. Hristev wrote:
The problem with simple is that sooner or later you will need something
only a complex program can deliver. Then, if you move to the more
complex program all the time spent on learning the simple one
goes to waste.
i
On Wed, Mar 12, 2003 at 08:40:41AM +1300, Ryurick M. Hristev wrote:
there are general concepts in all these things that don't change.
I wasn't talking about general concepts but specific techniques.
This is were you spend most of the time and they are not transferable.
only if your goal is to
On Thu, Mar 06, 2003 at 08:55:17PM +1300, Vik Olliver wrote:
Try kpovmodeller. Actually, I'm about to start an article on 3D modeling
programs for Linux so any feedback is welcomed.
oh, i have been looking for practical not to complicated 3d editors.
i looked at blender, and could not figure