On Thu, Feb 22, 2018 at 01:57:07PM +0100, Linus Walleij wrote:
> On Fri, Feb 9, 2018 at 1:07 PM, Jonathan Neuschäfer
> wrote:
>
> > The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> > that supports a configurable number of pins (up to 32), interrupts,
On Fri, Feb 9, 2018 at 1:07 PM, Jonathan Neuschäfer
wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the
On Fri, Feb 09, 2018 at 05:30:55PM +0200, Andy Shevchenko wrote:
> On Fri, Feb 9, 2018 at 2:07 PM, Jonathan Neuschäfer
> wrote:
> > The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> > that supports a configurable number of pins (up to 32), interrupts,
On Fri, Feb 09, 2018 at 01:07:29PM +0100, Jonathan Neuschäfer wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security
On Fri, Feb 9, 2018 at 2:07 PM, Jonathan Neuschäfer
wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the
On Fri, Feb 09, 2018 at 01:07:29PM +0100, Jonathan Neuschäfer wrote:
> The Nintendo Wii's chipset (called "Hollywood") has a GPIO controller
> that supports a configurable number of pins (up to 32), interrupts, and
> some special mechanisms to share the controller between the system's
> security