Anders Dahnielson wrote:
> IIRC, that's the technology Wallander Instruments WIVI [1] is built
> upon. Giorgio Tommasini is also doing some great work with sample based
> modeling using a different technique with harmonically aligned samples.
> Just a little FYI...
>
> [1] http://www.wallanderi
On Jan 16, 2008 2:34 AM, Darren Landrum <[EMAIL PROTECTED]>
wrote:
>
> Actually, one thing I really want to try would not need FFT in the
> engine (though I think FFT should be there anyway :). I call it
> "additive wavetable synthesis" which is already a misnomer since it
> would actually involve
Sorry, this one accidently went offlist ...
Am Mittwoch, 16. Januar 2008 12:30:56 schrieben Sie:
> > > I don't know if that's a very strong argument, anyone who cares about
> > > performance enough to consider tweaking compiler flags can build her
> > > own monolithic package or just run Gentoo.
>
> > I don't know if that's a very strong argument, anyone who cares about
> > performance enough to consider tweaking compiler flags can build her
> > own monolithic package or just run Gentoo.
>
> Not everybody can do that. You have to admit that there are people who are
> more admired and capable
Am Dienstag, 15. Januar 2008 18:57:54 schrieb Luis Garrido:
> > The idea is to really natively compile an engine after it has been
> > created or edited within such a module editor. So the editor would act as
> > a
>
> A big problem I see with that approach is one of interactivity, which
> happens
Benno Senoner wrote:
> We try to avoid this. For example LS on Windows is a piece of cake to
> install and use.
I have to admit that it was quite easy to get up and running.
> Sounds interesting.
> If you do this for RAM based then it is not so hard to implement, doing
> this for
> disk based s
2008/1/16, Darren Landrum <[EMAIL PROTECTED]>:
>
>
>
> You know, I definitely think that once synthesis and sampling hit
> software, the division between the two became somewhat artificial. I
> really don't see why you can't have a great modular synthesis engine
> that includes powerful sampling fe
Apologies to Luis Garrido, who will get this email twice. Again, I fell
afoul of the "Reply" button not sending back to the list.
-
Wow, there's so much swirling around my head, I don't know where to begin.
You know, I definitely think that once synthesis and sampling hit
software, the div
Please bear in mind that, regarding this discussion, my focus is
mostly on sample-based simulation of acoustic instruments.
> Sure there were tons of samplers around too, so why start working on LS in
> the first place ?
Not comparable. The only sampler worth mentioning (i.e., had a number
of use
Am Dienstag, 15. Januar 2008 15:57:25 schrieb Luis Garrido:
> Huh... That sounds more interesting. Can you please elaborate? How
> would that be significantly easier than reutilising the objects of the
> already existing LS codebase?
Of course we would reuse already existing components of LS for s
2008/1/15, Luis Garrido <[EMAIL PROTECTED]>:
>
> > This basically will turn LS into soft of a powerful modular synth
> although
>
> It is your time and effort, so you are naturally very much entitled to
> do whatever you wish, and the community will be grateful if you share
> it with us. But, since
> This basically will turn LS into soft of a powerful modular synth although
It is your time and effort, so you are naturally very much entitled to
do whatever you wish, and the community will be grateful if you share
it with us. But, since you ask for opinions... Please consider
anything written
Hi all,
together with Christian we already had several discussions about
implementing a new modular engine for LS
along with an open sample file format.
This time we would like to avoid hardcoded design as it is too limiting.
the idea is to construct a sampler from scratch by using basic building
13 matches
Mail list logo