How do you get a thread that has NO frame 0? That seems weird, we always have
a register context to make frame 0...
Anyway, if you're going to do this, add it to the thread == NULL checks
earlier on in the function so we can get out of the command with an appropriate
error message. If we
This is a patch that I've been keeping in my branches for a while. I
hit a null pointer dereference there. Looks like Ed had the same
issue. I'll move the check to the beginning of the function as you
suggested though.
On Mon, Mar 23, 2015 at 12:01 PM, Jim Ingham jing...@apple.com wrote:
How do
I encountered an issue like this early on while bringing up a new target
(FreeBSD/mips64 I think), while the work was incomplete. Of course once I
finished we always have frame 0, which is why I didn't commit it at the time.
But it (or, perhaps just an assert) presumably will be handy when
How do you get a thread that has NO frame 0? That seems weird, we always have
a register context to make frame 0...
Anyway, if you're going to do this, add it to the thread == NULL checks
earlier on in the function so we can get out of the command with an appropriate
error message. If we
Hi clayborg,
http://reviews.llvm.org/D8554
Files:
source/Commands/CommandObjectThread.cpp
Index: source/Commands/CommandObjectThread.cpp
===
--- source/Commands/CommandObjectThread.cpp
+++ source/Commands/CommandObjectThread.cpp
LGTM, I think I had this same change in a local branch at one point.
http://reviews.llvm.org/D8554
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http://reviews.llvm.org/D8554
Files:
lldb/trunk/source/Commands/CommandObjectThread.cpp
Index: lldb/trunk/source/Commands/CommandObjectThread.cpp
===
--- lldb/trunk/source/Commands/CommandObjectThread.cpp
+++
Not worth changing the patch but fwiw you could have added eFlagRequiresFrame
to the CommandObjectParsed flags for this command to do the same thing. My
main reaction echoes Jim's - I don't know what it means to have a thread and no
frame 0. But given that two lldb devs have hit it, I guess
Yes, I think there are a lot of places around in lldb where we assume that if
you have a valid thread you have a valid frame 0. You're not going to get very
far if you don't get that right.
Jim
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