Re: [M100] Dungeon Master's Personnel Service

2020-01-10 Thread Peter Noeth
>Message: 8 >Date: Thu, 9 Jan 2020 14:35:38 -0800 >From: Peter Vollan >To: m...@bitchin100.com >Subject: Re: [M100] Dungeon Master's Personnel Service >Message-ID: > < ca+g2jxmn-ftkmpdmeupiop72dxtmyn6gnbeccx0edciqzr2...@mail.gmail.com>

Re: [M100] Dungeon Master's Personnel Service

2020-01-10 Thread Dan Higdon
But it's 5 more bytes! :) On Fri, Jan 10, 2020 at 5:33 PM Peter Vollan wrote: > I like "PRINT CHR$(12)" because it is more universal than CLS. > > On Thu, 9 Jan 2020 at 15:16, Peter Vollan wrote: > > > > BTW, what the hell is this: > > > > 1300 INPUT C > > 1310 ON C GOTO 1320 > > 1320 PRINT

Re: [M100] Dungeon Master's Personnel Service

2020-01-10 Thread Peter Vollan
I like "PRINT CHR$(12)" because it is more universal than CLS. On Thu, 9 Jan 2020 at 15:16, Peter Vollan wrote: > > BTW, what the hell is this: > > 1300 INPUT C > 1310 ON C GOTO 1320 > 1320 PRINT CHR$(12) > > On Thu, 9 Jan 2020 at 14:09, Jason Benson wrote: > > > > Good to know. Here's the

Re: [M100] Dungeon Master's Personnel Service

2020-01-10 Thread Peter Vollan
That is what I am doing, cleaning it up for the model T. The code that I posted makes no sense. The ONGOTO statement only has one entry, and it goes to the next line, where the program would have gone anyway. You can just eliminate that line and it does the exact same thing. On Fri, 10

Re: [M100] Dungeon Master's Personnel Service

2020-01-10 Thread Dan Higdon
Jason, I'm glad you left it alone. I think there's historical value in the original text. Having said that, if someone (maybe me?) rewrites it to be more ModelT friendly, that would be fine, too. On Fri, Jan 10, 2020 at 8:39 AM Jason Benson wrote: > > That's the worst way possible to do "press

Re: [M100] Dungeon Master's Personnel Service

2020-01-10 Thread Jason Benson
> That's the worst way possible to do "press any key to continue". > In my own "walk through", I'm replacing those with When I was briefly debugging it I came across a number of things I would change if I had written it, and I considered just rewriting chunks of it, but I decided to leave it

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread John R. Hogerhuis
On Thu, Jan 9, 2020, 10:10 PM Peter Vollan wrote: > But then he would have eventually have encountered them, when he tried > to load a test file as a basic files into a model T > Maybe, maybe not. Only if he uses a tpdd client and a tpdd service that doesn't guard against mismatched file

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Mike Stein
- Original Message - From: "Ken Pettit" To: Sent: Thursday, January 09, 2020 8:43 PM Subject: Re: [M100] Dungeon Master's Personnel Service > On 1/9/20 5:40 PM, Brian K. White wrote: >> On 1/9/20 8:38 PM, Ken Pettit wrote: >>> And here we go again. :)

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Ken Pettit
On 1/9/20 5:40 PM, Brian K. White wrote: On 1/9/20 8:38 PM, Ken Pettit wrote: And here we go again. :) LOL I had to respond to "what you wanted to do anyway" That is just a completely flagrant violation. I bow out graciously as I don't usually get into these type of online discussions

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Brian K. White
On 1/9/20 8:38 PM, Ken Pettit wrote: And here we go again.  :)  LOL I had to respond to "what you wanted to do anyway" That is just a completely flagrant violation. -- bkw On 1/9/20 5:37 PM, Brian K. White wrote: On 1/9/20 6:48 PM, Ken Pettit wrote: On 1/9/20 3:34 PM, John R. Hogerhuis

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Ken Pettit
And here we go again. :) LOL On 1/9/20 5:37 PM, Brian K. White wrote: On 1/9/20 6:48 PM, Ken Pettit wrote: On 1/9/20 3:34 PM, John R. Hogerhuis wrote: Yeah. That's one point of view. What if we could have remove a lot of those obstacles for him ahead of time so he never even encountered

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Brian K. White
On 1/9/20 6:48 PM, Ken Pettit wrote: On 1/9/20 3:34 PM, John R. Hogerhuis wrote: Yeah. That's one point of view. What if we could have remove a lot of those obstacles for him ahead of time so he never even encountered them? IMO, there's a lot to be said for things that "just work". Not

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Ken Pettit
On 1/9/20 3:34 PM, John R. Hogerhuis wrote: Yeah. That's one point of view. What if we could have remove a lot of those obstacles for him ahead of time so he never even encountered them? IMO, there's a lot to be said for things that "just work". Not only that, but it creates a lot less

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Dan Higdon
That's the worst way possible to do "press any key to continue". In my own "walk through", I'm replacing those with 1300 if inkey$="" then 1300 1320 cls On Thu, Jan 9, 2020 at 5:16 PM Peter Vollan wrote: > BTW, what the hell is this: > > 1300 INPUT C > 1310 ON C GOTO 1320 > 1320 PRINT

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread John R. Hogerhuis
On Thu, Jan 9, 2020 at 3:26 PM Peter Vollan wrote: > We have enough trouble already with that whole text/basic, .DO .BA > thing without hiding it from people. > > Yeah. That's one point of view. The other point of view is that trouble is unavoidable. But code that fixes it and makes things work

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Peter Vollan
We have enough trouble already with that whole text/basic, .DO .BA thing without hiding it from people. On Thu, 9 Jan 2020 at 15:06, John R. Hogerhuis wrote: > > > > On Thu, Jan 9, 2020 at 2:55 PM Ken Pettit wrote: >> >> On 1/9/20 2:35 PM, Peter Vollan wrote: >> > I just noticed that VT has an

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread John Gardner
... more proof... BASIC deemed harmful..."8) ...

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread John R. Hogerhuis
On Thu, Jan 9, 2020 at 3:16 PM Peter Vollan wrote: > BTW, what the hell is this: > > 1300 INPUT C > 1310 ON C GOTO 1320 > 1320 PRINT CHR$(12) > > More proof that TIMTOWTDI, lol. -- John.

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Peter Vollan
BTW, what the hell is this: 1300 INPUT C 1310 ON C GOTO 1320 1320 PRINT CHR$(12) On Thu, 9 Jan 2020 at 14:09, Jason Benson wrote: > > Good to know. Here's the same file renamed to DMPS.DO > As for the error you ran into, I'm not at all surprised, there are probably a > few of bugs in there

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread John R. Hogerhuis
On Thu, Jan 9, 2020 at 2:55 PM Ken Pettit wrote: > On 1/9/20 2:35 PM, Peter Vollan wrote: > > I just noticed that VT has an option to "Save basic as ASCII", so not > > only with it load a .BA files that is really a text file, but it will > > save it back to text so that you can read and edit it.

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Ken Pettit
On 1/9/20 2:35 PM, Peter Vollan wrote: I just noticed that VT has an option to "Save basic as ASCII", so not only with it load a .BA files that is really a text file, but it will save it back to text so that you can read and edit it. Virtual T is teaching us bad habits! Hmm, what's that

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Peter Vollan
I just noticed that VT has an option to "Save basic as ASCII", so not only with it load a .BA files that is really a text file, but it will save it back to text so that you can read and edit it. Virtual T is teaching us bad habits! On Thu, 9 Jan 2020 at 14:09, Jason Benson wrote: > > Good to

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Jason Benson
Good to know. Here's the same file renamed to DMPS.DO As for the error you ran into, I'm not at all surprised, there are probably a few of bugs in there I missed and didn't trigger when I did some brief testing on it. On Thu, Jan 9, 2020 at 5:03 PM John R. Hogerhuis wrote: > > > On Thu, Jan 9,

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread John R. Hogerhuis
On Thu, Jan 9, 2020 at 1:58 PM Jason Benson wrote: > I was loading the file through Virtual T. and running it just fine. Is it > VT automatically converting it to a tokenized basic file? > >> >> Yes.

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Jason Benson
I was loading the file through Virtual T. and running it just fine. Is it VT automatically converting it to a tokenized basic file? On Thu, Jan 9, 2020 at 4:53 PM John R. Hogerhuis wrote: > Jason, the proper extension for your file is .DO, not .BA. So, DMPS.DO > > BA is for tokenized files

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread John R. Hogerhuis
Also crashes at 3390 3390 Z2$ " T7911 -- -- -- --" I guess should be 3390 Z2$=" T7911 -- -- -- --" -- John.

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread John R. Hogerhuis
Jason, the proper extension for your file is .DO, not .BA. So, DMPS.DO BA is for tokenized files only, and inloading a file with a .BA extension into TS-DOS will corrupt your RAM. Well, unless you're using LaddieAlpha.EXE as the TPDD service since it detects that the file content is plain text

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Jason Benson
There were a few transcription errors in this, but I was able to debug it and get it running. I've attached my revised version of the code. On Thu, Jan 9, 2020 at 9:15 AM Howard Pepper wrote: > Wow! imagine me waking up to this email thread in my inbox today! When I > first moved down to

Re: [M100] Dungeon Master's Personnel Service

2020-01-09 Thread Howard Pepper
Wow! imagine me waking up to this email thread in my inbox today! When I first moved down to Florida (Dec. 1996), I found the paper copy of this Dragon magazine, and was intrigued by the Dungeon Master's Personnel Service program, so I pain stakingly typed it in and debugged my mistakes

Re: [M100] Dungeon Master's Personnel Service

2020-01-08 Thread Mike Stein
[M100] Dungeon Master's Personnel Service I bet he's wishing he'd not said anything ;-) hehe On Wed, 8 Jan 2020, 7:17 pm John R. Hogerhuis, wrote: On Tue, Jan 7, 2020 at 11:29 PM Mike Stein wrote: Truly BITCHIIN !!! Great job, John! Might as well get rid of all my

Re: [M100] Dungeon Master's Personnel Service

2020-01-08 Thread James Zeun
I bet he's wishing he'd not said anything ;-) hehe On Wed, 8 Jan 2020, 7:17 pm John R. Hogerhuis, wrote: > > > On Tue, Jan 7, 2020 at 11:29 PM Mike Stein wrote: > >> Truly BITCHIIN !!! >> >> Great job, John! Might as well get rid of all my 'real' M100s ;-) >> >> m >> > > I'll PM you offline

Re: [M100] Dungeon Master's Personnel Service

2020-01-08 Thread John R. Hogerhuis
On Tue, Jan 7, 2020 at 11:29 PM Mike Stein wrote: > Truly BITCHIIN !!! > > Great job, John! Might as well get rid of all my 'real' M100s ;-) > > m > I'll PM you offline with my address :-) -- John.

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread James Zeun
cts of the wine wear off... > > > - Original Message - > *From:* James Zeun > *To:* m...@bitchin100.com > *Sent:* Wednesday, January 08, 2020 2:45 AM > *Subject:* Re: [M100] Dungeon Master's Personnel Service > > I'll have one of its going spare ;-)) hehe > &

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread MikeS
We'll see once the effects of the wine wear off... - Original Message - From: James Zeun To: m...@bitchin100.com Sent: Wednesday, January 08, 2020 2:45 AM Subject: Re: [M100] Dungeon Master's Personnel Service I'll have one of its going spare ;-)) hehe On Wed, 8 Jan

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread James Zeun
m...@bitchin100.com > *Sent:* Wednesday, January 08, 2020 1:56 AM > *Subject:* Re: [M100] Dungeon Master's Personnel Service > > For those who don't know about CloudT, Dan's program loads easily: > > For those who want to try the above program in CloudT: > > a) Select (only) the program

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Mike Stein
Truly BITCHIIN !!! Great job, John! Might as well get rid of all my 'real' M100s ;-) m - Original Message - From: John R. Hogerhuis To: m...@bitchin100.com Sent: Wednesday, January 08, 2020 1:56 AM Subject: Re: [M100] Dungeon Master's Personnel Service For those who

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread John R. Hogerhuis
For those who don't know about CloudT, Dan's program loads easily: For those who want to try the above program in CloudT: a) Select (only) the program text in the email b) Ctrl-C or Right-Click- copy c) Open CloudT : https://bitchin100.com/CloudT/ d) Scroll to the

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Dan Higdon
Here's my simple treasure generator. Once it's loaded, just type the letter of the treasure code. You can type letters multiple times, and you can press a digit first, like 5g will generate 5 'g' type treasures and add them to the hoard. ESC exits, SPACE clears the hoard. I have plans for more

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Bruce James
I corrected the errors using a online cloud basic compiler http://www.tutorialspoint.com/execute_basic_online.php?fbclid=IwAR0qpAiqI2Sxo2FkYdFh7QMf8BjENl8JTQA6Frk8DbEkg385XtbvdpTcxpA plan on loading to my m100 tomorrow to edit more there. Bruce On Tue, Jan 7, 2020 at 10:00 PM Russell Flowers

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Russell Flowers
Is this from the issue with the big breasted lady reading a crystal globe on the front? I think I may even have that issue around here Kudos for sharing this! On Tue, Jan 7, 2020 at 8:13 PM Jason Paul wrote: > There is an Errata a couple issues later I believe. > > On Tue, Jan 7, 2020, 9:11

Re: [M100] Dungeon Master's Personnel Service

2020-01-07 Thread Jason Paul
There is an Errata a couple issues later I believe. On Tue, Jan 7, 2020, 9:11 PM Peter Vollan wrote: > Here is the code just as I copied it from The Dragon. If you run it > you will find that there are few mistakes and typos, so this program > could not have worked as is. I wonder how this is

[M100] Dungeon Master's Personnel Service

2020-01-07 Thread Peter Vollan
Here is the code just as I copied it from The Dragon. If you run it you will find that there are few mistakes and typos, so this program could not have worked as is. I wonder how this is possible Did some poor slob have to type this from looking at a printout? Anyway before you run it you will