Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Scott McDonnell
Well, maybe I figured it out. I have a habit of using “Reply All” from work 
emails. Maybe the list email is somehow ending up in the blind carbon copy 
field when I do that. That last email (and this one) I was careful use only 
REPLY.

Anyway, this strayed off topic. Sorry.

From: Bert Put
Sent: Saturday, July 31, 2021 11:25 PM
To: m...@bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...

Whatever you did, worked.  No dupes this time.

And I mis-spoke as well -- not all of your posts were duplicated.  It
looks like just some from today were duplicated.  My bad.  Sorry.

Regards,Bert 



Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Bert Put
Whatever you did, worked.  No dupes this time.

And I mis-spoke as well -- not all of your posts were duplicated.  It
looks like just some from today were duplicated.  My bad.  Sorry.

Regards,Bert


On 7/31/21 9:55 PM, Scott McDonnell wrote:
> That is probably not my mail reader. I also get duplicate emails from
> others occasionally. I thought that was just me, but I can see the
> duplicates from people in the archives, too. It doesn’t happen every
> time, though, even from the same people. It doesn’t like me today for
> some reason.
> 
>  
> 
> Windows Mail is probably what happened to the attachments. 
> 
>  
> 
> (Hopefully this doesn’t duplicate!)
> 
>  
> 
> *From: *Bert Put 
> *Sent: *Saturday, July 31, 2021 10:20 PM
> *To: *m...@bitchin100.com 
> *Subject: *Re: [M100] Dungeon Warrior - Game...
> 
>  
> 
> Hello,
> 
>  
> 
> I got all the attachments (I use Thunderbird on linux).
> 
>  
> 
> Also, not sure what's happening with your email because I always see two
> 
> identical emails from you when you post to the list :-)
> 
>  
> 
> Regards,   Bert
> 
>  
> 
>  
> 


Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Scott McDonnell
That is probably not my mail reader. I also get duplicate emails from others 
occasionally. I thought that was just me, but I can see the duplicates from 
people in the archives, too. It doesn’t happen every time, though, even from 
the same people. It doesn’t like me today for some reason.

Windows Mail is probably what happened to the attachments. 

(Hopefully this doesn’t duplicate!)

From: Bert Put
Sent: Saturday, July 31, 2021 10:20 PM
To: m...@bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...

Hello,

I got all the attachments (I use Thunderbird on linux).

Also, not sure what's happening with your email because I always see two
identical emails from you when you post to the list :-)

Regards,   Bert


On 7/31/21 6:16 PM, Scott McDonnell wrote:
> Yeah. Strange. No attachment and no basic listing on my email reader
> (which is just Windows Mail.)
> 
>  
> 
> I do see the basic listing on the list archive webpage. Also hyperlinks
> to attachments that it says were scrubbed.
> 
>  
> 
> http://lists.bitchin100.com/private.cgi/m100-bitchin100.com/2021-July/054356.html
> 
>  
> 



Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Bert Put
Hello,

I got all the attachments (I use Thunderbird on linux).

Also, not sure what's happening with your email because I always see two
identical emails from you when you post to the list :-)

Regards,   Bert


On 7/31/21 6:16 PM, Scott McDonnell wrote:
> Yeah. Strange. No attachment and no basic listing on my email reader
> (which is just Windows Mail.)
> 
>  
> 
> I do see the basic listing on the list archive webpage. Also hyperlinks
> to attachments that it says were scrubbed.
> 
>  
> 
> http://lists.bitchin100.com/private.cgi/m100-bitchin100.com/2021-July/054356.html
> 
>  
> 


Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Scott McDonnell
Yeah. Strange. No attachment and no basic listing on my email reader (which is 
just Windows Mail.)

I do see the basic listing on the list archive webpage. Also hyperlinks to 
attachments that it says were scrubbed.

http://lists.bitchin100.com/private.cgi/m100-bitchin100.com/2021-July/054356.html

From: Ken Pettit
Sent: Saturday, July 31, 2021 7:02 PM
To: m100@lists.bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...

Hmm, okay.  Must be something on Scott's end.  Anyway, the version at 
Club100 is slightly better ... I fixed a minor issue where the animation 
of the buggy wheels spinning wasn't quite right.

Ken

On 7/31/21 4:00 PM, John R. Hogerhuis wrote:
> Actually both attachments came through for me on the list. And a 
> screenshot displayed inline.
>
> -- John.
>




Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Scott McDonnell
Yeah. Strange. No attachment and no basic listing on my email reader (which is 
just Windows Mail.)

I do see the basic listing on the list archive webpage. Also hyperlinks to 
attachments that it says were scrubbed.

http://lists.bitchin100.com/private.cgi/m100-bitchin100.com/2021-July/054356.html

From: Ken Pettit
Sent: Saturday, July 31, 2021 7:02 PM
To: m100@lists.bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...

Hmm, okay.  Must be something on Scott's end.  Anyway, the version at 
Club100 is slightly better ... I fixed a minor issue where the animation 
of the buggy wheels spinning wasn't quite right.

Ken

On 7/31/21 4:00 PM, John R. Hogerhuis wrote:
> Actually both attachments came through for me on the list. And a 
> screenshot displayed inline.
>
> -- John.
>




Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Ken Pettit
Hmm, okay.  Must be something on Scott's end.  Anyway, the version at 
Club100 is slightly better ... I fixed a minor issue where the animation 
of the buggy wheels spinning wasn't quite right.


Ken

On 7/31/21 4:00 PM, John R. Hogerhuis wrote:
Actually both attachments came through for me on the list. And a 
screenshot displayed inline.


-- John.





Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread John R. Hogerhuis
Actually both attachments came through for me on the list. And a screenshot
displayed inline.

-- John.


Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Ken Pettit

Okay, just uploaded to my Personal Libraries on Club100.

Thanks, but I can't really take credit for the idea ... ASCII "Moon 
buggy" has existed on Linux systems since probably the 70's.  :)


Ken

On 7/31/21 3:43 PM, Scott McDonnell wrote:


Awesome. Also, this game is very creative using text and the way you 
described that the “scrolling” works. Great job!


*From: *Ken Pettit 
*Sent: *Saturday, July 31, 2021 6:40 PM
*To: *m100@lists.bitchin100.com 
*Subject: *Re: [M100] Dungeon Warrior - Game...

H





Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread John R. Hogerhuis
On Sat, Jul 31, 2021 at 3:38 PM Scott McDonnell 
wrote:

> No attachments :(
>
>
>
> Maybe the list removes attachments?
>
>
>

No, it doesn't.

-- John.


Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Scott McDonnell
Awesome. Also, this game is very creative using text and the way you described 
that the “scrolling” works. Great job!

From: Ken Pettit
Sent: Saturday, July 31, 2021 6:40 PM
To: m100@lists.bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...

Hey Scott,

Yeah, could be ... might be Google didn't like the tokenized binary.  Okay, I 
just noticed the .DO file didn't match the .BA file anyway.  I will "resave" 
the de-tokenized .DO file and post to my Personal Libraries section.  Should 
only take a few minutes.

Ken
On 7/31/21 3:38 PM, Scott McDonnell wrote:
No attachments :(
 
Maybe the list removes attachments?





Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Scott McDonnell
Awesome. Also, this game is very creative using text and the way you described 
that the “scrolling” works. Great job!

From: Ken Pettit
Sent: Saturday, July 31, 2021 6:40 PM
To: m100@lists.bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...

Hey Scott,

Yeah, could be ... might be Google didn't like the tokenized binary.  Okay, I 
just noticed the .DO file didn't match the .BA file anyway.  I will "resave" 
the de-tokenized .DO file and post to my Personal Libraries section.  Should 
only take a few minutes.

Ken
On 7/31/21 3:38 PM, Scott McDonnell wrote:
No attachments :(
 
Maybe the list removes attachments?





Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Ken Pettit

Hey Scott,

Yeah, could be ... might be Google didn't like the tokenized binary.  
Okay, I just noticed the .DO file didn't match the .BA file anyway.  I 
will "resave" the de-tokenized .DO file and post to my Personal 
Libraries section.  Should only take a few minutes.


Ken

On 7/31/21 3:38 PM, Scott McDonnell wrote:


No attachments :(

Maybe the list removes attachments?






Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Scott McDonnell
No attachments :(

Maybe the list removes attachments?

From: Ken Pettit
Sent: Saturday, July 31, 2021 6:18 PM
To: m100@lists.bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...

Hey Scott,

While I didn't mention the M100, it was *definitely* written for the M100.  I 
just found the working copy and it is attached in both tokenized .BA and .DO 
formats.  Press the space bar to jump.  I also have a screenshot of the "moon 
buggy" mid jump over a crater.  :)

Philip, the "scrolling" is somewhat decent speed in BASIC.  But it doesn't 
actually scroll anything ... the "moon craters" are created in a BASIC string 
variable that just get's printed over and over on line 7 of the LCD.  The 
location of the moon craters in the string is what is changing.


Ken
On 7/31/21 3:09 PM, Scott McDonnell wrote:
I didn’t assume Ken was talking about the Model 100 because he did not 
specifically mention that. Sounded like one of those 10-liner competitions.
 
But yeah, if this was on the Model 100, I am definitely interested, too!
 
Release it! Release it!
 
From: Philip Avery
Sent: Saturday, July 31, 2021 5:56 PM
To: m...@bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...
 
Ken, in BASIC did the graphics really have the necessary speed? I would have 
thought you'd need the scrolling to be in assembly language and then maybe 
direct lcd-driver programming. 

I'd sure be interested in seeing Moon Buggy.

Philip
On 1/08/2021 5:22 am, Ken Pettit wrote:
I actually wrote a BASIC 10-liner game similar to this in 2018 that I never 
released.  It is called Moon Buggy, and you basically have a mood buggy that 
says in one place while the "moon terrain" scrolls underneath.  The goal is to 
jump as many moon craters as possible.  If expanded to be more than 10 lines, 
it could even be extended to add moon rocks that need to be shot with the 
forward lasers.

The only thing really missing from the game is every so often it should pop up 
one of those annoying commercials you have to watch with web based games.  
Guess I could add that and then release it :)

Ken
 




Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Scott McDonnell
No attachments :(

Maybe the list removes attachments?

From: Ken Pettit
Sent: Saturday, July 31, 2021 6:18 PM
To: m100@lists.bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...

Hey Scott,

While I didn't mention the M100, it was *definitely* written for the M100.  I 
just found the working copy and it is attached in both tokenized .BA and .DO 
formats.  Press the space bar to jump.  I also have a screenshot of the "moon 
buggy" mid jump over a crater.  :)

Philip, the "scrolling" is somewhat decent speed in BASIC.  But it doesn't 
actually scroll anything ... the "moon craters" are created in a BASIC string 
variable that just get's printed over and over on line 7 of the LCD.  The 
location of the moon craters in the string is what is changing.


Ken
On 7/31/21 3:09 PM, Scott McDonnell wrote:
I didn’t assume Ken was talking about the Model 100 because he did not 
specifically mention that. Sounded like one of those 10-liner competitions.
 
But yeah, if this was on the Model 100, I am definitely interested, too!
 
Release it! Release it!
 
From: Philip Avery
Sent: Saturday, July 31, 2021 5:56 PM
To: m...@bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...
 
Ken, in BASIC did the graphics really have the necessary speed? I would have 
thought you'd need the scrolling to be in assembly language and then maybe 
direct lcd-driver programming. 

I'd sure be interested in seeing Moon Buggy.

Philip
On 1/08/2021 5:22 am, Ken Pettit wrote:
I actually wrote a BASIC 10-liner game similar to this in 2018 that I never 
released.  It is called Moon Buggy, and you basically have a mood buggy that 
says in one place while the "moon terrain" scrolls underneath.  The goal is to 
jump as many moon craters as possible.  If expanded to be more than 10 lines, 
it could even be extended to add moon rocks that need to be shot with the 
forward lasers.

The only thing really missing from the game is every so often it should pop up 
one of those annoying commercials you have to watch with web based games.  
Guess I could add that and then release it :)

Ken
 




Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Ken Pettit

Hey Scott,

While I didn't mention the M100, it was *definitely* written for the 
M100.  I just found the working copy and it is attached in both 
tokenized .BA and .DO formats.  Press the space bar to jump.  I also 
have a screenshot of the "moon buggy" mid jump over a crater.  :)


Philip, the "scrolling" is somewhat decent speed in BASIC.  But it 
doesn't actually scroll anything ... the "moon craters" are created in a 
BASIC string variable that just get's printed over and over on line 7 of 
the LCD.  The location of the moon craters in the string is what is 
changing.



Ken

On 7/31/21 3:09 PM, Scott McDonnell wrote:


I didn’t assume Ken was talking about the Model 100 because he did not 
specifically mention that. Sounded like one of those 10-liner 
competitions.


But yeah, if this was on the Model 100, I am definitely interested, too!

Release it! Release it!

*From: *Philip Avery 
*Sent: *Saturday, July 31, 2021 5:56 PM
*To: *m...@bitchin100.com 
*Subject: *Re: [M100] Dungeon Warrior - Game...

Ken, in BASIC did the graphics really have the necessary speed? I 
would have thought you'd need the scrolling to be in assembly language 
and then maybe direct lcd-driver programming.


I'd sure be interested in seeing Moon Buggy.

Philip

On 1/08/2021 5:22 am, Ken Pettit wrote:

I actually wrote a BASIC 10-liner game similar to this in 2018
that I never released.  It is called Moon Buggy, and you basically
have a mood buggy that says in one place while the "moon terrain"
scrolls underneath.  The goal is to jump as many moon craters as
possible.  If expanded to be more than 10 lines, it could even be
extended to add moon rocks that need to be shot with the forward
lasers.

The only thing really missing from the game is every so often it
should pop up one of those annoying commercials you have to watch
with web based games.  Guess I could add that and then release it :)

Ken





MBUGG1.BA
Description: Binary data
0 CLS:PRINT"Moon Buggy":DEFSTRG-M:FORX=0TO39:G=G+"#":NEXT:PRINT@240,G;G;:R=5
1 S=4:D=2:W=0:T=R:W=0:L="�-\-/":M="�":A=1:J="#":H="#":V=0.27'KenPettit2018
2 K=INKEY$:PRINT@240,G;:IFK=" "ANDR=5THENO=V:T=RELSEIFR=5ANDH<>"#"THEN9
3 W=W+1:M=MID$(L,WMOD5+1,1):GOSUB7:T=T-O:R=INT(T+O):S=R-1:U=U+1:IFT<3THENZ=Z+1
4 A=RND(1)*2+1:H=MID$(G,31,5):IFO<0THEND=R-2ELSED=R+1:IFD=73THEND=2
5 U=UMOD2:IFU=0THENG=LEFT$(J,1)+LEFT$(G,38):J=RIGHT$(J,LEN(J)-1):IFJ=""THEN8
6 D=D*40:IFO>0ANDT>2.3THEN2ELSEIFO>0THENO=-O:GOTO2ELSEIFR=5THENO=0:GOTO2ELSE2
7 PRINT@R*40+30,"("M")("M")";:PRINT@S*40+30,"  Omm ";:PRINT@D+30,"  ":RETURN
8 B=RND(1)*4+8:J="":FORC=1TOA:J=J+" ":NEXT:FORC=1TOB:J=J+"#":NEXT:GOTO6
9 GOSUB7:PRINT@230,"cnOMMnb";:PRINT@190,"  -- ":PRINT@80,"Score:";Z*10


Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Scott McDonnell
I didn’t assume Ken was talking about the Model 100 because he did not 
specifically mention that. Sounded like one of those 10-liner competitions.

But yeah, if this was on the Model 100, I am definitely interested, too!

Release it! Release it!

From: Philip Avery
Sent: Saturday, July 31, 2021 5:56 PM
To: m...@bitchin100.com
Subject: Re: [M100] Dungeon Warrior - Game...

Ken, in BASIC did the graphics really have the necessary speed? I would have 
thought you'd need the scrolling to be in assembly language and then maybe 
direct lcd-driver programming. 

I'd sure be interested in seeing Moon Buggy.

Philip
On 1/08/2021 5:22 am, Ken Pettit wrote:
I actually wrote a BASIC 10-liner game similar to this in 2018 that I never 
released.  It is called Moon Buggy, and you basically have a mood buggy that 
says in one place while the "moon terrain" scrolls underneath.  The goal is to 
jump as many moon craters as possible.  If expanded to be more than 10 lines, 
it could even be extended to add moon rocks that need to be shot with the 
forward lasers.

The only thing really missing from the game is every so often it should pop up 
one of those annoying commercials you have to watch with web based games.  
Guess I could add that and then release it :)

Ken



Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Philip Avery
Ken, in BASIC did the graphics really have the necessary speed? I would 
have thought you'd need the scrolling to be in assembly language and 
then maybe direct lcd-driver programming.


I'd sure be interested in seeing Moon Buggy.

Philip

On 1/08/2021 5:22 am, Ken Pettit wrote:
I actually wrote a BASIC 10-liner game similar to this in 2018 that I 
never released.  It is called Moon Buggy, and you basically have a 
mood buggy that says in one place while the "moon terrain" scrolls 
underneath.  The goal is to jump as many moon craters as possible.  If 
expanded to be more than 10 lines, it could even be extended to add 
moon rocks that need to be shot with the forward lasers.


The only thing really missing from the game is every so often it 
should pop up one of those annoying commercials you have to watch with 
web based games.  Guess I could add that and then release it :)


Ken

On 7/30/21 8:10 AM, Scott McDonnell wrote:


For a side scroller, a good place to start would probably be the 
simple game that google had made (need to find a link) that ran in a 
web browser. Your character is just running and you jump over 
hurdles. Technically your character is just in one place while the 
hurdles scroll right to left. That would get some of the mechanics 
down and only needs a couple of keys to operate and only a jump key 
while playing. Once the mechanics are nailed down, lots of things 
could be derived from it.


For an adventure game, I was thinking about the function keys working 
as the verbs that could maybe change from room to room, or maybe even 
context to context. Like you choose Open and then the menu changes to 
things that can be opened in the scene. It would need to be designed 
carefully to make good use of the limited screen. The screen would 
lend itself well to a panoramic type scene (but very simple, of 
course.) I haven’t really worked this out yet beyond my imagination. 
One day!


Only 240x64 of screen real estate, so it would need require a lot of 
creativity.


*From: *lloydel...@comcast.net 
*Sent: *Friday, July 30, 2021 8:23 AM
*To: *m...@bitchin100.com 
*Subject: *Re: [M100] Dungeon Warrior - Game...

There was an interesting article on writing adventure games written 
by Greg Hassett for Creative Computing.    I did a search and found 
it at 
http://archive.retro.co.za/archive/adventure/CreativeComputing-HowToWriteAnAdventure.pdf 
.


The text adventure games by him, Scott Adams and later Infocom are a 
game category by themselves. I always looked upon these more as a 
puzzle then as a game per se in that once you solve them they are 
solved and there is  not much point of playing them anymore.  That 
has never been much of a problem for me since I was not that 
successful at solving the darn things.   I still enjoyed playing 
them.   I have yet to attempt writing one.


The games I worked with tended to be more strategy games where a 
random number generator algorithm replaces the dice toss of similar 
board games.


It is fun to get back into BASIC programming again.   An adventure 
game with some animation sounds like fun.  I’m having trouble 
envisioning the side scroller.   I’d be interested in how that would 
be implemented.   It’s given me an idea or two that I might 
investigate further.


Lloyd

*From:* M100  *On Behalf Of *Scott 
McDonnell

*Sent:* Thursday, July 29, 2021 8:27 PM
*To:* m...@bitchin100.com
*Subject:* Re: [M100] Dungeon Warrior - Game...

I am definitely interested in checking this out. I have been wanting 
to understand game programming on the M100.


Unfortunately I have not had the time to try it yet so I had no 
comments to give except thank you for sharing it with us!


Someday, I want to attempt an adventure game with some animation for 
the small screen of the M100. A side scroller would also fit well 
with the screen layout.


 Original message 

From: lloydel...@comcast.net 

Date: 7/29/21 4:56 PM (GMT-05:00)

To: m...@bitchin100.com 

Subject: [M100] Dungeon Warrior - Game...

I had tried sending this out last week but there was no comments.   I 
shared it separately with another member of this group and he said he 
did not receive it.   So, maybe it did not go out.  Here it is again 
but without the screenshot.


I rehosted another game to the TRS-80 Model 100 and NEC
PC-8201.   This is another game I had written some 40 years
ago.   It is called Dungeon Warrior.

I spent some time documenting this game, its history and it’s
features in the pdf file.    Even if you don’t play the game, you
might find the pdf document interesting in that it references
another game (Wizard War)  I developed with Fred Saberhagen (a
prolific science fiction/fantasy writer).

The files can be found at


Re: [M100] quoting length in this list

2021-07-31 Thread John R. Hogerhuis
On Sat, Jul 31, 2021 at 1:41 PM Ken Pettit  wrote:

> Hey John,
>
> Oops, was that me that prompted this?


Maybe? Don't know. Just reacting to Greg's post.


> I think I forgot to clear the
> history with my last post ... sorry about that :)
>

No worries!

-- John.


Re: [M100] quoting length in this list

2021-07-31 Thread Ken Pettit

Hey John,

Oops, was that me that prompted this?  I think I forgot to clear the 
history with my last post ... sorry about that :)


Ken

On 7/31/21 1:15 PM, John R. Hogerhuis wrote:

I don't have any scripts running on the list to modify posts.

Most of the big posts are when someone replies to the digest with no 
editing.


So etiquette for the list is:

Avoid replying to the digest. You certainly can, but if you do, or if 
you're replying to an epic stemwinder, please trim unnecessary context 
to the essentials of communication. At most just include the last 
member's content.


Most of us rely on a threaded mailreader that we can dig into for more 
context if we missed something.


Cheers,
-- John.

-= Model T's Forever =-




Re: [M100] quoting length in this list

2021-07-31 Thread John R. Hogerhuis
I don't have any scripts running on the list to modify posts.

Most of the big posts are when someone replies to the digest with no
editing.

So etiquette for the list is:

Avoid replying to the digest. You certainly can, but if you do, or if
you're replying to an epic stemwinder, please trim unnecessary context to
the essentials of communication. At most just include the last member's
content.

Most of us rely on a threaded mailreader that we can dig into for more
context if we missed something.

Cheers,
-- John.

-= Model T's Forever =-


Re: [M100] Dungeon Warrior - Game...

2021-07-31 Thread Ken Pettit
I actually wrote a BASIC 10-liner game similar to this in 2018 that I 
never released.  It is called Moon Buggy, and you basically have a mood 
buggy that says in one place while the "moon terrain" scrolls 
underneath.  The goal is to jump as many moon craters as possible. If 
expanded to be more than 10 lines, it could even be extended to add moon 
rocks that need to be shot with the forward lasers.


The only thing really missing from the game is every so often it should 
pop up one of those annoying commercials you have to watch with web 
based games.  Guess I could add that and then release it :)


Ken

On 7/30/21 8:10 AM, Scott McDonnell wrote:


For a side scroller, a good place to start would probably be the 
simple game that google had made (need to find a link) that ran in a 
web browser. Your character is just running and you jump over hurdles. 
Technically your character is just in one place while the hurdles 
scroll right to left. That would get some of the mechanics down and 
only needs a couple of keys to operate and only a jump key while 
playing. Once the mechanics are nailed down, lots of things could be 
derived from it.


For an adventure game, I was thinking about the function keys working 
as the verbs that could maybe change from room to room, or maybe even 
context to context. Like you choose Open and then the menu changes to 
things that can be opened in the scene. It would need to be designed 
carefully to make good use of the limited screen. The screen would 
lend itself well to a panoramic type scene (but very simple, of 
course.) I haven’t really worked this out yet beyond my imagination. 
One day!


Only 240x64 of screen real estate, so it would need require a lot of 
creativity.


*From: *lloydel...@comcast.net 
*Sent: *Friday, July 30, 2021 8:23 AM
*To: *m...@bitchin100.com 
*Subject: *Re: [M100] Dungeon Warrior - Game...

There was an interesting article on writing adventure games written by 
Greg Hassett for Creative Computing.I did a search and found it at 
http://archive.retro.co.za/archive/adventure/CreativeComputing-HowToWriteAnAdventure.pdf.


The text adventure games by him, Scott Adams and later Infocom are a 
game category by themselves.   I always looked upon these more as a 
puzzle then as a game per se in that once you solve them they are 
solved and there is not much point of playing them anymore.  That has 
never been much of a problem for me since I was not that successful at 
solving the darn things.   I still enjoyed playing them.   I have yet 
to attempt writing one.


The games I worked with tended to be more strategy games where a 
random number generator algorithm replaces the dice toss of similar 
board games.


It is fun to get back into BASIC programming again.   An adventure 
game with some animation sounds like fun.  I’m having trouble 
envisioning the side scroller.   I’d be interested in how that would 
be implemented.   It’s given me an idea or two that I might 
investigate further.


Lloyd

*From:* M100  *On Behalf Of *Scott 
McDonnell

*Sent:* Thursday, July 29, 2021 8:27 PM
*To:* m...@bitchin100.com
*Subject:* Re: [M100] Dungeon Warrior - Game...

I am definitely interested in checking this out. I have been wanting 
to understand game programming on the M100.


Unfortunately I have not had the time to try it yet so I had no 
comments to give except thank you for sharing it with us!


Someday, I want to attempt an adventure game with some animation for 
the small screen of the M100. A side scroller would also fit well with 
the screen layout.


 Original message 

From: lloydel...@comcast.net 

Date: 7/29/21 4:56 PM (GMT-05:00)

To: m...@bitchin100.com 

Subject: [M100] Dungeon Warrior - Game...

I had tried sending this out last week but there was no comments.   I 
shared it separately with another member of this group and he said he 
did not receive it.   So, maybe it did not go out.  Here it is again 
but without the screenshot.


I rehosted another game to the TRS-80 Model 100 and NEC PC-8201.  
This is another game I had written some 40 years ago.   It is

called Dungeon Warrior.

I spent some time documenting this game, its history and it’s
features in the pdf file.Even if you don’t play the game, you
might find the pdf document interesting in that it references
another game (Wizard War)  I developed with Fred Saberhagen (a
prolific science fiction/fantasy writer).

The files can be found at

https://github.com/LEJ-Projects/Dungeon-Warrior-for-NEC-PC-8201-or-TRS-80-Model-100/tree/main

Besides testing it on both the TRS-80 and NEC, I also tested it on
the emulator at https://bitchin100.com/CloudT.

To run it on the emulator, do the following:

Copy the  text from DNGWAR,ba.txt and paste into the Add Plain
Text input area.
Click Add 

Re: [M100] quoting length in this list

2021-07-31 Thread Tom Wilson
Maybe modify the script to clip out lines that are quotes of quotes…

On Sat, Jul 31, 2021 at 7:19 AM Gregory McGill 
wrote:

> I have seen a few messages lately that are >2000 lines, this is breaking
> one of my scripts that copies into the discord channel... can we limit
> quoting?
>
-- 
Tom Wilson
wilso...@gmail.com
(619)940-6311


Re: [M100] quoting length in this list

2021-07-31 Thread Josh Malone
I generally strip or limit > quotes in my scripts the process email,
anyway. Basically, lines starting with[>}|]+ get nuked.

On Sat, Jul 31, 2021 at 10:19 AM Gregory McGill  wrote:
>
> I have seen a few messages lately that are >2000 lines, this is breaking one 
> of my scripts that copies into the discord channel... can we limit quoting?


[M100] quoting length in this list

2021-07-31 Thread Gregory McGill
I have seen a few messages lately that are >2000 lines, this is breaking
one of my scripts that copies into the discord channel... can we limit
quoting?