Hi Sergey,
> I know that one of the goal of this work is to improve the performance of 2d
> pipeline, did you try to drop the usage of the RenderQueue?
I suppose we can replace RenderingQueue with Metal command queues. It hasn’t
been done yet but we definetely would like to try.
> Also did
Hi, Alexey.
You are welcome!
I know that one of the goal of this work is to improve the performance of 2d
pipeline, did you try to drop the usage of the RenderQueue? I guess metal could
be used from the different threads.
Also did you try to compare stuff currently implemented in metal to the
Hello,
As far as we know Apple has deprecated OpenGL on MacOS platform
(https://developer.apple.com/macos/whats-new/).
Unfortunately, this decision greatly affects our products that based on Java
Client technologies. So, we (here at JetBrains) decided to start a project to
replace OpenGL