Am 25.09.2012 um 01:21 schrieb James Linder :
>
> On 25/09/2012, at 3:00 AM, macports-users-requ...@lists.macosforge.org wrote:
>
>>> Sorry for the kind of OT post, but can anyone help me get it straight on
>>> how to cross compile something for Windows?
>>> I know kind of the last step how t
On 25/09/2012, at 3:00 AM, macports-users-requ...@lists.macosforge.org wrote:
>> Sorry for the kind of OT post, but can anyone help me get it straight on how
>> to cross compile something for Windows?
>> I know kind of the last step how to make configure (if there is one)
>> understand that I w
Thanks a lot this gives me some pointers I can work with.
Dominik
Am 24.09.2012 um 06:54 schrieb Mojca Miklavec :
> On Sun, Sep 23, 2012 at 11:35 PM, Dominik Reichardt wrote:
>> Hi all,
>> Sorry for the kind of OT post, but can anyone help me get it straight on how
>> to cross compile somethin
On Sun, Sep 23, 2012 at 11:35 PM, Dominik Reichardt wrote:
> Hi all,
> Sorry for the kind of OT post, but can anyone help me get it straight on how
> to cross compile something for Windows?
> I know kind of the last step how to make configure (if there is one)
> understand that I want to cross co
exactly right: I was responding about cross
> compiling for Windows on OS X, oddly enough.
>
>> Doesn't necessarily need to be through macports but it seems tome that the
>> mingw/binutils port might be the right direction (I think those ports
>> exist(ed)
>
> The po
On Sun, Sep 23, 2012 at 7:25 PM, Dominik Reichardt wrote:
> You got me wrong, my question was not on how to compile on Windows but on
> how to cross compile on OS X for Windows.
>
In other words, I got you exactly right: I was responding about cross
compiling for Windows on OS X, odd
You got me wrong, my question was not on how to compile on Windows but on how
to cross compile on OS X for Windows. Doesn't necessarily need to be through
macports but it seems tome that the mingw/binutils port might be the right
direction (I think those ports exist(ed) - I'm currently away from
On Sun, Sep 23, 2012 at 5:35 PM, Dominik Reichardt wrote:
> Sorry for the kind of OT post, but can anyone help me get it straight on
> how to cross compile something for Windows?
>
I would be very surprised if that worked in general, since MacPorts is
about making stuff compile on OS X, not on Wi
Hi all,
Sorry for the kind of OT post, but can anyone help me get it straight on how to
cross compile something for Windows?
I know kind of the last step how to make configure (if there is one) understand
that I want to cross compile. I am sucessfully cross compiling for ppc with the
old xcode 3