On Dec 8, 2013, at 20:01, Mark Anderson wrote:
I tried sometime ago, fife is not the easiest thing to build on the mac. But
I'd be willing to help out. If you can help figure out how to get it to
compile, we can make a port file.
I appear to have tried to update the port to 0.3.3r3 in
On Dec 9, 2013, at 04:43, Ryan Schmidt wrote:
On Dec 8, 2013, at 20:01, Mark Anderson wrote:
I tried sometime ago, fife is not the easiest thing to build on the mac. But
I'd be willing to help out. If you can help figure out how to get it to
compile, we can make a port file.
I appear
I was able to compile fifengine from git by following these instructions:
http://wiki.unknown-horizons.org/w/MacOS_build_notes
Once fife is compiled, the Unknown Horizons game is actually just written in
python, so it should be easy to make a port for it. Apparently they are trying
to move
On Dec 9, 2013, at 11:35, Jean-François Caron wrote:
I was able to compile fifengine from git by following these instructions:
http://wiki.unknown-horizons.org/w/MacOS_build_notes
On Mavericks?
If not, you can accomplish the same thing now with:
sudo port sync
sudo port install fife
Sorry I should have mentioned, I am on Lion 10.7.5. The fife port failed to
build for me with the same error as this ticket:
https://trac.macports.org/ticket/39581
I now see that it's been updated.
Jean-François
On 2013-12-09, at 09:40 , Ryan Schmidt wrote:
On Dec 9, 2013, at 11:35,
I tried sometime ago, fife is not the easiest thing to build on the mac.
But I'd be willing to help out. If you can help figure out how to get it to
compile, we can make a port file.
—Mark
___
Mark E. Anderson e...@emer.net
On Sun, Dec 8, 2013 at 5:05 PM, Jean-François Caron