Hello MacRuby development team,
I am contacting you to have more information about how to be involved in the
development process. I have been hearing about MacRuby for many months and I
want to have a more proactive role in the project. As far as my abilities
go, I have been using Cocoa for many y
#511: GCD crash with indirect method access
---+
Reporter: joshua.balla...@… | Owner: lsansone...@…
Type: defect | Status: new
Priority: blocker
#575: Bug in Cocoa bindings for NSTableViewColumn + NSArrayController
-+--
Reporter: n...@… |Owner: lsansone...@…
Type: defect | Status: closed
Priority: bloc
#575: Bug in Cocoa bindings for NSTableViewColumn + NSArrayController
-+--
Reporter: n...@… | Owner: lsansone...@…
Type: defect | Status: new
Priority: blocke
Why stop there? As we start to accumulate a growing collection of code
samples and "conventional wisdom" about how to solve certain types of problems,
it would be nice to get all of that information properly categorized and up on
the project web site (specifically somewhere linked from
https:
Jonathan,
> I'm trying to teach myself openGL using the superbible and other web
> resources. To keep things simple I wanted to build the superbible examples in
> MacRuby - this should give me an easy to use platform for just trying to get
> my mind around the openGL paradigms.
Same here.
>
John,
I've just started to look at your IcPhage9 and CarNage8. Neither runs 'out of
the box' under MacRuby Beta.5(2). There are various problems with the Pointer
support having evolved (I think), e.g.: errors like "Pointer of type `i', got
`l'" - I'm working to correct these and see if I can ma
Julien,
Thank you for the response. I'm not sure that ticket#520 is my problem. I don't
think that the glut framework on 10.6.2 has been processed by bridge support.
I'm trying to teach myself openGL using the superbible and other web resources.
To keep things simple I wanted to build the super