Hi Mike,
Thanks for the report. I think this is because GLchar* is typed in the runtime
as a C-style string. The compiler should allow Pointer objects for this runtime
type. Currently, it only allows nil, symbols and strings.
Could you file a bug? We will track this...
Thanks,
Laurent
On May
Hi all,
I'm trying to do some GLSL shaders with MacRuby. However, I'm a bit stumped as
to how to call glGetShaderInfoLog if the shader compilation fails. The C
function's prototype is:
void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length,
GLchar * infoLog);
I couldn't