Re: [MacRuby-devel] Memory allocation problem

2009-02-14 Thread Dave Baldwin
Hi Laurent, Tried registering a couple of times but no registration email has arrived and log in failed. I am just about to go on vacation for a week (to France!) so I'll have to look into it when I get back, unless you would be so kind an make the ticket yourself. Dave. On 14 Feb 2009

[MacRuby-devel] [MacRuby] #222: Memory allocation problem

2009-02-14 Thread MacRuby
#222: Memory allocation problem +--- Reporter: dave.bald...@… | Owner: lsansone...@… Type: defect | Status: new Priority: major

Re: [MacRuby-devel] Memory allocation problem

2009-02-14 Thread Dave Baldwin
On 14 Feb 2009, at 09:18, Dave Baldwin wrote: Hi Laurent, Tried registering a couple of times but no registration email has arrived and log in failed. I am just about to go on vacation for a week (to France!) so I'll have to look into it when I get back, unless you would be so kind an m

Re: [MacRuby-devel] Memory allocation problem

2009-02-14 Thread Laurent Sansonetti
Thanks Dave, et bon voyage ! :-) It also seems that #pack and #unpack regressed in trunk. I will have to investigate that. $ ./miniruby test/ruby/test_array.rb Loaded suite test/ruby/test_array Started F

[MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

2009-02-14 Thread Timothy McDowell
Is it possible for me to use the Ruby/SDL bindings with MacRuby/Cocoa? Also, can Quartz handle movement of sprites (gifs, pngs, jpgs?) and the like? Would Quartz be just fine for game development? -- --Timothy. ___ MacRuby-devel mailing list MacRuby-dev

Re: [MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

2009-02-14 Thread Laurent Sansonetti
Timothy, I don't think that the Ruby/SDL bindings can be used today inside MacRuby. The extensions mechanism still suffers from problems. While I'm not a Quartz expert I am pretty sure you can replace Ruby/ SDL by pure Mac OS X APIs, with as Quartz but also CoreImage, CoreAudio, CoreAnimat

Re: [MacRuby-devel] Ruby/SDL bindings with MacRuby (Cocoa?)

2009-02-14 Thread John Shea
Hi Timothy, I have converted Tim Burks RubyRocks - a simple Asteroids game to MacRuby - with NSViews and another version to use OpenGL. The OpenGL version has some ObjC code to get access to pixels. They are at johmacshea.org - which bounces to my idisk while I am on holidays - in the MacRu