Hi Laurent,
Tried registering a couple of times but no registration email has
arrived and log in failed. I am just about to go on vacation for a
week (to France!) so I'll have to look into it when I get back, unless
you would be so kind an make the ticket yourself.
Dave.
On 14 Feb 2009
#222: Memory allocation problem
+---
Reporter: dave.bald...@… | Owner: lsansone...@…
Type: defect | Status: new
Priority: major
On 14 Feb 2009, at 09:18, Dave Baldwin wrote:
Hi Laurent,
Tried registering a couple of times but no registration email has
arrived and log in failed. I am just about to go on vacation for a
week (to France!) so I'll have to look into it when I get back,
unless you would be so kind an m
Thanks Dave, et bon voyage ! :-)
It also seems that #pack and #unpack regressed in trunk. I will have
to investigate that.
$ ./miniruby test/ruby/test_array.rb
Loaded suite test/ruby/test_array
Started
F
Is it possible for me to use the Ruby/SDL bindings with MacRuby/Cocoa? Also,
can Quartz handle movement of sprites (gifs, pngs, jpgs?) and the like?
Would Quartz be just fine for game development?
--
--Timothy.
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Timothy,
I don't think that the Ruby/SDL bindings can be used today inside
MacRuby. The extensions mechanism still suffers from problems.
While I'm not a Quartz expert I am pretty sure you can replace Ruby/
SDL by pure Mac OS X APIs, with as Quartz but also CoreImage,
CoreAudio, CoreAnimat
Hi Timothy,
I have converted Tim Burks RubyRocks - a simple Asteroids game to
MacRuby - with NSViews and another version to use OpenGL.
The OpenGL version has some ObjC code to get access to pixels.
They are at johmacshea.org - which bounces to my idisk while I am on
holidays - in the MacRu