On 9/25/05, Asko Kauppi [EMAIL PROTECTED] wrote:
Scons can do the compile-time-dependency checks quite nicely, but
admitted, it's a different way of thinkin' altogether (build scripts
are all Python). Anyhow, the reasoning you guys are giving is
meaningful, although I still think use of
On 8/8/05, Rudá Moura [EMAIL PROTECTED] wrote:
Hello list,
I was amazed by a (possible) nasty bug in Pygame for ARM architecture.
Whenever I try to open and close pygame.mixer module and then exiting
the Python interpreter I got a segmentation fault. This isn't happening
on i386
On 7/22/05, Daniel Monteiro [EMAIL PROTECTED] wrote:
thanks for the tip
Im quite lost, As I come from the Borland Land, where
everything is graphical , pretty and easy =-P
So, you can use Kdevelop. It doesn't handle SCons AFAIK, but it does
handle much of autotools and makefiles in a graphical
On 7/22/05, Daniel Monteiro [EMAIL PROTECTED] wrote:
here is it:
http://geocities.yahoo.com.br/junkybox2002/KidSketch.tar.gz
still very early. the code itself still a mess.I
really want to clean this up very soon.
and this is the current state of the framwork port.
The work is in
On 7/21/05, Aleksandr Koltsoff [EMAIL PROTECTED] wrote:
On Thursday 21 July 2005 16:09, Brad Clements wrote:
http://www.fabrica.it/flipbook/
I guess flipbook is done with flash, but any drawing program that saves 1-
bit jpgs and can flip through them will work..
Hello
Please
On 7/21/05, Daniel Monteiro [EMAIL PROTECTED] wrote:
Im not really worried with storage right now...
my main concern is certainly with interface and
animation modules
Im starting to consider using my SDL framework.This
piece of software I wrote originally for my N-Gage,
for a 3D game! but
On 7/7/05, Gustavo Barbieri [EMAIL PROTECTED] wrote:
Here it is: http://ltc08.ic.unicamp.br/~gustavo/pygame-maemo-test.tar.bz2
I have 2 optimized versions of that game:
- pygame-noalpha: remove alpha transparency, use colorkey instead.
Much faster, but still repaints the screen everytime
On 7/8/05, Marcelo Oliveira [EMAIL PROTECTED] wrote:
[snip]
So we need to develop a pygame/sdl library to hold stylus input. :-)
I'm on university vacation since monday and round robin schedule
between (maemo, mas, opie), so maybe it take a little to come with
something.
Just as an idea: track
On 7/6/05, Paul Mundt [EMAIL PROTECTED] wrote:
On Wed, Jul 06, 2005 at 10:26:37AM -0300, Gustavo Barbieri wrote:
I use a system where / doesn't have much space, but I have some spare
in /mnt/extra, so I want to install maemo/scratchbox in
/mnt/extra/maemo/, however everything is hard coded
Hello,
Now that I have the maemo environment set up, I started to love this
thing!!! And python!
Thanks to Osvaldo and Ruda, I can run PythonCAD without any changes!
Also, my game tutorial (pt_BR) runs perfectly (just need to check the
perfomance on a real device, since it's side scroll and
On 7/6/05, Rakotomandimby Mihamina
[EMAIL PROTECTED] wrote:
Gustavo Barbieri wrote:
Hello,
Hello,
least 30fps it's good enough. If it's ok I'll develop a game using
that engine. Also, it can be optimized a bit, I wrote it as an
educative project.
Write some tutorials for us please
Since maemo doesn't include wget or other easy download app, I've
written one using python2.4:
http://maemo.org/maemowiki/GustavoBarbieriDownloader
I'll keep my own developed apps in
http://maemo.org/maemowiki/GustavoBarbieri this message is just an
informative, I don't plan to email this
On 7/5/05, Weinehall David (Nokia-M/Tampere) [EMAIL PROTECTED] wrote:
As far as I know, yes. As long as the address is still available on the
web page, you can still send an application =)
What's the web page URL?
--
Gustavo Sverzut Barbieri
---
Computer
Hello,
Has anyone started a KDE port or is interested in one?
Main reasons is that many KDE applications already have tweaks to fit
small devices, since they run in some QTopia/Opie environments.
Also, KHTML + KPIM + KOffice would be a great offer for those that
want productivity + conectivity.
14 matches
Mail list logo