Kimmo Hämäläinen wrote:
> I think the interface that is used to communicate with SGX is not
> public, so it would be quite challenging to implement your own drivers.
> (Not to speak of the million lines of required code...)
There is interesting attempt in planning stage
http://forum.openpandora.or
On Thu, 2009-03-26 at 12:09 +0100, ext Keywan Najafi Tonekaboni wrote:
> Hi,
>
> Am Donnerstag, den 05.03.2009, 17:14 +0200 schrieb Eero Tamminen:
> > To be able to run and debug stuff using Clutter (which can use OpenGL
> > or GLES as backend) on x86. The proprietary SGX drivers work only on
> >
ext Keywan Najafi Tonekaboni wrote:
Hi,
Am Donnerstag, den 05.03.2009, 17:14 +0200 schrieb Eero Tamminen:
To be able to run and debug stuff using Clutter (which can use OpenGL
or GLES as backend) on x86. The proprietary SGX drivers work only on
the device (SGX HW / ARM).
are there pl
Hi,
Am Donnerstag, den 05.03.2009, 17:14 +0200 schrieb Eero Tamminen:
> To be able to run and debug stuff using Clutter (which can use OpenGL
> or GLES as backend) on x86. The proprietary SGX drivers work only on
> the device (SGX HW / ARM).
are there plans for an open driver? I thought there wi
Hi,
ext Jayesh Salvi wrote:
> I'm not sure why the Fremantle SDK ships with the desktop OpenGL
> libraries in the first place, though.
To be able to run and debug stuff using Clutter (which can use OpenGL
or GLES as backend) on x86. The proprietary SGX drivers work only on
the device (SGX HW / A
On Thu, Mar 5, 2009 at 4:00 PM, wrote:
> Hi,
>
> > I have ported the popular desktop game "Frets on Fire" (Guitar Hero
> clone) to Fremantle. It leverages the OpenGL support in the new platform.
> Here is the video (http://blip.tv/file/1839929)
> >
> > You can find the details of the
Hi,
> I have ported the popular desktop game "Frets on Fire" (Guitar Hero
> clone) to Fremantle. It leverages the OpenGL support in the new platform.
> Here is the video (http://blip.tv/file/1839929)
>
> You can find the details of the port on my blog post
> (http://jyro.blog
On Mar 5, 2009, at 4:16 AM, Jose Manrique Lopez de la Fuente wrote:
> So, no multitouch screen.. right? ;-)
No. (Something we've know for a while, actually. ;))
--
Ryan Abel
Maemo Community Council chair
___
maemo-developers mailing list
maemo-develo
[...]"Playing the game itself on the touchscreen might be problematic when
having to register more than one press at the same time, though"[...]
So, no multitouch screen.. right? ;-)
Anyway, cool port!
2009/3/5 Quim Gil :
>
>
> Gil Quim (Nokia-D/Helsinki) wrote:
>> By the way, do you mind upload
Gil Quim (Nokia-D/Helsinki) wrote:
> By the way, do you mind uploading your packages to
> http://repository.maemo.org/extras-devel/pool/fremantle/ ? This way you
> don't need to mix the Diablo repositories and we start building a
> Fremantle extras common library. Same for the rest of developers
Hi Jayesh,
ext Jayesh Salvi wrote:
> Hi all,
>
> I have ported the popular desktop game "Frets on Fire" (Guitar Hero
> clone) to Fremantle. It leverages the OpenGL support in the new
> platform. Here is the video (http://blip.tv/file/1839929)
>
> You can find the details of the port on my blog p
Hi all,
I have ported the popular desktop game "Frets on Fire" (Guitar Hero clone)
to Fremantle. It leverages the OpenGL support in the new platform. Here is
the video (http://blip.tv/file/1839929)
You can find the details of the port on my blog post (
http://jyro.blogspot.com/2009/03/frets-on-fi
12 matches
Mail list logo