On Mon, Jun 2, 2008 at 2:32 PM, John Hunter <[EMAIL PROTECTED]> wrote:
>> http://ccom.unh.edu/vislab/images/projects/Kat350Vert2.jpg
>
> That appears to have a gradient field gray->white on the arrows, which
> we haven't implemented. But I'd like too...
A bit of acid and the right music on top o
On Mon, Jun 2, 2008 at 4:32 PM, Christopher Barker
<[EMAIL PROTECTED]> wrote:
> John Hunter wrote:
>> And now that we have spline path elements in mpl98, we can actually
>> implement curved arrows w/o an onerous polygon approximation.
>
> Then could we do this too?
>
> http://ccom.unh.edu/vislab/im
John Hunter wrote:
> And now that we have spline path elements in mpl98, we can actually
> implement curved arrows w/o an onerous polygon approximation.
Then could we do this too?
http://ccom.unh.edu/vislab/images/projects/Kat350Vert2.jpg
from:
http://ccom.unh.edu/vislab/projects/FlowVis.html
On Mon, Jun 2, 2008 at 2:42 PM, Fernando Perez <[EMAIL PROTECTED]> wrote:
> The code is partly GPL (it uses a BSD kd-tree library), so don't go
> looking there. But the basic ideas sound pretty neat for producing
> very clean-looking vector fields. It would be neat if mpl grew
> something along
Howdy,
just saw this on the sage list:
http://sview01.wiredworkplace.net/pub/vfplot/index.html
The code is partly GPL (it uses a BSD kd-tree library), so don't go
looking there. But the basic ideas sound pretty neat for producing
very clean-looking vector fields. It would be neat if mpl grew
s