On Thu, Sep 16, 2010 at 11:06 AM, Daπid wrote:
> No, it is not. The Z channel is an aditional number per pixel that
> haves the information of the deepness. When you render an image you
> can keep this information for adding mist, without rendering again,
> for example.
>
> I don't know if I have
On Sep 16, 2010, at 12:06 PM, Daπid wrote:
> No, it is not. The Z channel is an aditional number per pixel that
> haves the information of the deepness. When you render an image you
> can keep this information for adding mist, without rendering again,
> for example.
>
> I don't know if I have be
No, it is not. The Z channel is an aditional number per pixel that
haves the information of the deepness. When you render an image you
can keep this information for adding mist, without rendering again,
for example.
I don't know if I have been able to explain myself, my mind is not
really clear to
On Thu, Sep 16, 2010 at 12:03 AM, Daπid wrote:
> Does MPL support in any way the Z channel? If not, is there any
> possibility to use it? For example, to create a parallel matrix of the
> same dimensions of the image with the values of Z in each pixel.
>
> Thank you very much.
>
> David.
>
>
Davi
Does MPL support in any way the Z channel? If not, is there any
possibility to use it? For example, to create a parallel matrix of the
same dimensions of the image with the values of Z in each pixel.
Thank you very much.
David.