On Fri 23 Mar 2012 05:55:43 GMT, Gael Varoquaux wrote:
> On Fri, Mar 23, 2012 at 12:39:35AM +, Andreas wrote:
>> Right, thanks... how to make the association with the scene though?
>
>> self.plot_edges, self.plot_nodes = m3Dg.plot_graph(<> )
>
> Rewrite the function so that it takes self.m3Dg
On Fri, Mar 23, 2012 at 12:39:35AM +, Andreas wrote:
> Right, thanks... how to make the association with the scene though?
> self.plot_edges, self.plot_nodes = m3Dg.plot_graph(<> )
Rewrite the function so that it takes self.m3Dg as an argument and uses
m3Dg.mlab instead of mlab inside the fun
On 22/03/12 21:24, Gael Varoquaux wrote:
> On Thu, Mar 22, 2012 at 08:12:00PM +, Andreas wrote:
>> One could perhaps call each of the things plotted by plot.graph()
>> separately. But then you would lose the nice packaging away of
>> plot_graph() in its own module; and also, what wo
On Thu, Mar 22, 2012 at 08:12:00PM +, Andreas wrote:
>One could perhaps call each of the things plotted by plot.graph()
>separately. But then you would lose the nice packaging away of
>plot_graph() in its own module; and also, what would each of the return
>values be assigned to