[MCN-L] Fw: Mellon Awards for Technology Collaboration competition

1970-01-11 Thread Amalyah Keshet
 ==
 Deadline Approaching: 2008 Mellon Awards for Technology Collaboration

 The deadline for nominations for the 2008 Mellon Awards for Technology
 Collaboration (MATC Awards) is April 14, 2008. The MATC Awards consist
 of up to ten $50,000 or $100,000 prizes, which a receiving institution
 can use in a variety of ways to continue its technology leadership.
 The awards honor not-for-profit institutions that have demonstrated
 exemplary leadership in the development of open source software for
 one or more of the constituencies served by The Andrew W. Mellon
 Foundation: the arts and humanities in higher education; research
 libraries, museums; performing arts organizations; and conservation
 biology.

 Awardees are selected by a distinguished committee of technology
 leaders, including Mitchell Baker, Sir Timothy Berners-Lee, John
 Seely Brown, Vint Cerf, John Gage, and Tim O?Reilly. Previous
 winners include higher education institutions, libraries, and
 museums  from North America, Europe, and Asia.

 An online nomination form and more information may be found at
 http://matc.mellon.org.  The nominations are public: the community
 is invited to visit the site and comment.




[MCN-L] new media installation art

1970-01-11 Thread mark schlemmer
Fellow Listservers,

As part of my graduate thesis I am exploring the
registration of installation art, especially in
reference to work with new media content (video,
digital/computational components, etc.) My major
concern is how to document the artist's intent so that
subsequent re-installations remain true to their
original ideas even when certain physical and spatial
variables change.

To that end, I was wondering if any of you would be
willing to share anecdotes about how your museum has
dealt with the registration of new media installation
art. Do you use written artist questionnaires to
document the artist's intent? Interviews? On-site,
video-taped walk-throughs? etc.

Thanks in advance and please feel free to forward this
on to colleagues.

Mark Schlemmer

mbschlemmer at yahoo.com

MA Candidate in Museum Professions
Registration and Collections Management, May 2008
Seton Hall University

Organizer RC-AAM Emerging Voices Forum at the
Marketplace of Ideas, 2008 AAM Annual Meeting,





  

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[MCN-L] user needs and APIs

1970-01-11 Thread j trant
Seth --

the ideal of providing many different layers of 
access to a museum collection isn't really a new 
one. it's what museums have done, all along: from 
access to a reading room, or storage facility for 
a scholar, to an exhibition with interpretation 
(that a visitor can 'use' or not), to a tour 
tailored for a  particular age group. we've been 
doing very similar things on the web to -- trying 
to understand the strengths of  various genres 
and, when a particular goal can be stated, 
tailoring an experience for that user community.

when we created the AMICO Library, for example, 
we positioned it as 'raw material' for teaching 
and research... and consciously called it a 
'library' (rather than a museum or an exhibition) 
to emphasize this. the same can be said of the 
early (1970s and 80s) national inventory projects 
in Canada or in France; documenting collections 
provided information about them, without 
interpretive context. Other projects have focused 
on providing interpretive content witha 
particular communications goal: For example, take 
a look at last years, Best of the Web exhibition 
winner: Rembrandt-Caravaggio Webspecial from the 
Rijksmuseum, The Netherlands at 
http://www.rembrandt-caravaggio.nl?index_en.htm

there's some  tension in the discourse -- if you 
take a very long view -- between investing in 
good content (documentation in text, image and 
multimedia), and investing in good applications 
(that present that content in meaningful ways).

what's interesting is that the needs of user 
communities have changed (developed, become more 
sophisticated over time). The ArtsConnectEd work 
comes to mind here... where the target moved from 
providing teachers lesson plans, to providing 
tools to create lesson plans, to working with 
teachers to identify evolving needs).

an api is one more way to provide a particular 
kind of access to  a part of the content that 
museums make available online. i don't expect 
there will be a single museum api, but many, 
offering lower-level access to the various kinds 
of information museums distribute (you only have 
to look at the IMA dashboard to see the breadth 
of possible content there!). but relying on that 
level of access alone belies the interpretive 
mandate of the museum, and assumes a 
technological sophistication on the part of all 
users that may not be there.

/jt


At 3:21 PM +0100 3/19/08, Seth van Hooland wrote:
Dear all,

One of the issues I'm exploring within my phd on digitized cultural 
heritage, is the difficulty within our application domain to define 
and guess the user needs regarding digitized heritage collections 
and the interfaces we build around them to provide access. It's 
relatively easy to find examples of projects that failed due to the 
lack of interest for user needs when developing a project, but I am 
specifically looking for cases where institutions really did their 
best to define their audience (and their needs), but where at the end 
they were still surprised by different types of users and uses that 
showed up in practice and that they didn't think about... Please drop 
me a line when you think of any interesting cases and people I might 
contact.

A recent development within this discussion is to adopt and radicalize 
the idea that an institution can never predict user needs, and should 
therefore concentrate on offering data and metadata in use-neutral 
manner, in combination with an API so that external parties can 
develop services upon your data and users can hack your data and 
have a standard toolkit  to their disposition to fulfill their 
specific needs. A simple but illustrative example is the widget that 
the Rijksmuseum (Amsterdam) has launched in 2005 
(see http://www.rijksmuseum.nl/widget?lang=en)
. Shortly after the launch of this widget, an ICT student hacked the 
non-public XML stream to offer an RSS feed (see 
http://breyten.livejournal.com/111482.html)
   that is now know as the informal museumfeed of the Rijksmuseum 
(thank you Saskia Scheltjens for pointing out this example!).

I'm sure quite some people have an opinion on this issue, so please 
contact me with your remark and/or links to specific projects that I 
could use to illustrate theses issues within my research.

Thank you!

ULB - Facult? de philosophie et lettres
Dpt SIC - fili?re STIC
Av. F.D. Roosevelt, 50 CP 123
1050 Bruxelles
B?t. DC.11.203
+32 2 650 40 80
http://homepages.ulb.ac.be/~svhoolan/
skype username: sethvanhooland




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__
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Archives  Museum Informatics

[MCN-L] Job: Technology Director/Lead Software Engineer, Digital Antiquity

1970-01-11 Thread Mark A. Matienzo
Technology Director/Lead Software Engineer, Digital Antiquity at Arizona
State University http://digitalantiquity.org Tempe, AZ 85287
Digital Antiquity, a national initiative funded by the Andrew W. Mellon
Foundation, seeks a Technology Director/Lead Software Engineer to lead the
technical development of a ?start-up? national digital repository for
archaeological documents and data. This exciting cyberinfrastructure
initiative provides an excellent career opportunity in informatics and
software development in the stimulating environment of a major research
university.

The repository, the Digital Archaeological Record (tDAR), has a conceptual
design focusing on preservation and access with user-initiated ingest of
data, documents, and associated metadata. The repository has been developed
through planning grants from the National Science Foundation (NSF) and the
Mellon Foundation. Key components have been prototyped with substantial
funding from NSF.

We seek an individual with expertise in data management and software
development. The individual must have experience in project management that
will enable her or him to lead the technical development of a
state-of-the-art, sustainable digital repository. The project presents
challenges related to heterogeneous data and knowledge management;
user-centric information system design; scalable and sustainable system
design and engineering; and access control and rights management.

Under the general direction of Digital Antiquity?s Executive Director and
Board of Directors, the Digital Antiquity Technology Director/Lead Software
Engineer will guide the transition from prototype to the full implementation
of a trusted digital repository. The incumbent will supervise the software
team, manage the development process, and contribute to the effective
functioning of the user support staff. The candidate should be committed to
the success of the project and must have inter-disciplinary communications
skills to work effectively with domain experts to ensure that the repository
is highly responsive to user needs.

A Master?s degree in information science, computer science, informatics, or
a closely related field is required. The position requires demonstrated
expertise in software development with an emphasis on data management, web
application development, and object-oriented programming. Experience
designing sustainable technical infrastructures and familiarity with digital
repository systems is desirable. The digital repository prototype currently
utilizes an open-source JEE software stack (Spring, Hibernate, Struts 2) and
the Fedora digital repository platform; direct experience with these
technologies is preferred.

This multi-institutional effort is based at Arizona State University in
Tempe, Arizona. The software lead will hold the title of Associate Research
Professional (an Academic Professional position) at ASU and will report to
Digital Antiquity's Executive Director. This is a 12 month, renewable
appointment with excellent benefits. The salary range is $75,000 - $90,000,
depending on qualifications and experience. The position requires relocation
to the Tempe/Phoenix area of central Arizona.

Review of applications will begin 03/10/2010 and will continue until the
search is closed. Interested individuals should submit, in electronic form,
a letter of application (including descriptions of relevant expertise and
experience in managing technical staff and overseeing software development
projects and user support systems), a r?sum? or curriculum vitae, and names
and contact information (phone and email) for three references to Executive
Director, Digital Antiquity, SHESC, Arizona State University, Tempe, Arizona
(digitalantiquity at asu.edu). For more information please see
http://DigitalAntiquity.org. A background check is required for employment.

ASU is an equal opportunity/affirmative action employer committed to
excellence through diversity. Women and minorities are encouraged to apply,
for more information, please seehttps://www.asu.edu/titleIX/.
Interested?
Submit, in electronic form, a letter of application, a r?sum? or curriculum
vitae, and names and contact information (phone and email) for three
references to Executive Director, Digital Antiquity at
digitalantiquity at asu.edu.



[MCN-L] Museum of Video Games and Virtual Worlds?

1970-01-11 Thread Amalyah Keshet [akes...@imj.org.il]
For those bored with the same old Baroque paintings, installation art, and 
historical photographs, and looking for new challenges or even a new museum to 
create:


http://www.theatlantic.com/magazine/archive/2010/03/pac-rat/7911/

Thousands of [games] are at risk of disappearing completely, stuck on decaying 
disks and locked behind a confusing hedgerow of copyrights and ownership 
disputes.

In response, two years ago Maryland, Stanford, Illinois, and the Rochester 
Institute of Technology teamed up with the Library of Congress and Linden Lab, 
the makers of Second Life, in a $2.15 million program to develop standards for 
preserving video games and virtual worlds-that is, online multiplayer systems 
like EverQuest and World of Warcraft. 

The Video Game Archive at the University of Texas collects memos, beta 
versions, and other paraphernalia documenting the game-making process. 
Stanford, Michigan, and Berlin's Computer Game Museum have amassed thousands of 
old games and consoles. And thousands of private collectors post source code 
online for so-called abandonware-games that no longer are published or 
supported by the companies that created them.




Amalyah Keshet
Head of Image Resources  Copyright Management
The Israel Museum, Jerusalem
Chair, MCN IP SIG







[MCN-L] Call for proposals to Code4Lib Journal

1970-01-11 Thread Mark A. Matienzo
Call for Papers (and apologies for cross-posting):

Do you want to expand on your Code4Lib conference presentation in
written form? Did the recent Code4Lib conference give you ideas or
renewed enthusiasm for a ?project that you would like to share with
the Code4Lib Community. Why not submit a proposal to the Code4Lib
journal? The Code4Lib Journal (C4LJ) exists to foster community and
share information among those interested in the intersection of
libraries, technology, and the future.

The Code4Lib Journal is now accepting proposals for publication in its
10th issue. Don't miss out on this opportunity to share your ideas and
experiences. To be included in the 10th issue, which is scheduled for
publication in late June 2010, please submit articles, abstracts, or
proposals at http://journal.code4lib.org/submit-proposal or to
c4lj-articles at googlegroups.com by Friday, March 20, 2010. When
submitting, please include the title or subject of the proposal in the
subject line of the email message.

C4LJ encourages creativity and flexibility, and the editors welcome
submissions across a broad variety of topics that support the mission
of the journal. Possible topics include, but are not limited to:

?* Practical applications of library technology (both actual and hypothetical)
?* Technology projects (failed, successful, or proposed), including
how they were done and challenges faced
?* Case studies
?* Best practices
?* Reviews
?* Comparisons of third party software or libraries
?* Analyses of library metadata for use with technology
?* Project management and communication within the library environment
?* Assessment and user studies

C4LJ strives to promote professional communication by minimizing the
barriers to publication. While articles should be of a high quality,
they need not follow any formal structure. Writers should aim for the
middle ground between blog posts and articles in traditional refereed
journals. Where appropriate, we encourage authors to submit code
samples, algorithms, and pseudo-code. For more information, visit
C4LJ's Article Guidelines or browse articles from the first 8 issues
published on our website: http://journal.code4lib.org

You want to share. ?Your colleagues want to hear about it. ?We're looking
for proposals. ?Go for it!