[Mesa-dev] [Bug 111493] In the game The Surge (378540) - textures disappear then appear again when I change the camera angle view

2019-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111493 --- Comment #1 from Samuel Pitoiset --- I can reproduce this, is this something recent for you? I think that game used to work in the past. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for th

Re: [Mesa-dev] Navi14 for 19.2

2019-08-26 Thread Samuel Pitoiset
ACK. On 8/26/19 9:05 PM, Marek Olšák wrote: Hi, I'd like to push the Navi14 merge request to 19.2 no later than Tuesday August 27. https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1726 Please ack if it's OK with you, Thanks, Marek ___ mes

Re: [Mesa-dev] Difference between TransformFeedback Gallium <-> Vulkan (V3D)

2019-08-26 Thread Marek Olšák
On Mon, Aug 26, 2019 at 6:51 PM Jason Ekstrand wrote: > On Mon, Aug 26, 2019 at 6:43 AM Daniel Stone wrote: > >> Hi Andreas, >> >> On Sun, 25 Aug 2019 at 21:11, Andreas Bergmeier >> wrote: >> > For a few weeks now I am working on implementing Vulkan for VideoCore 6 >> AKA 42 (using V3D/DRM). Do

[Mesa-dev] [AppVeyor] mesa master #12459 completed

2019-08-26 Thread AppVeyor
Build mesa 12459 completed Commit e6eb444554 by Dave Airlie on 8/27/2019 3:36 AM: gallivm: fix appveyor build after images changes Configure your notification preferences ___ mesa-dev mailing list mesa-dev@

[Mesa-dev] [AppVeyor] mesa master #12458 failed

2019-08-26 Thread AppVeyor
Build mesa 12458 failed Commit c501c2cef6 by Dave Airlie on 7/20/2019 4:30 AM: docs: add shader image extensions for llvmpipe\n\nv1.1: fix typo in llvmpipe name (ajax)\n\nReviewed-by: Roland Scheidegger Configure your notification preferences __

Re: [Mesa-dev] Difference between TransformFeedback Gallium <-> Vulkan (V3D)

2019-08-26 Thread Dave Airlie
On Tue, 27 Aug 2019 at 09:03, Andreas Bergmeier wrote: > > > Be warned that the way the Intel streamout hardware works is really weird. > > It's designed from the perspective of something walking a buffer and trying > > to figure out which outputs to grab. This is completely backwards (or > >

Re: [Mesa-dev] Difference between TransformFeedback Gallium <-> Vulkan (V3D)

2019-08-26 Thread Andreas Bergmeier
> Be warned that the way the Intel streamout hardware works is really weird. It's designed from the perspective of something walking a buffer and trying to figure out which outputs to grab. This is completely backwards (or inside-out, whichever is weirder) from the API which is written from the p

Re: [Mesa-dev] Difference between TransformFeedback Gallium <-> Vulkan (V3D)

2019-08-26 Thread Jason Ekstrand
On Mon, Aug 26, 2019 at 6:43 AM Daniel Stone wrote: > Hi Andreas, > > On Sun, 25 Aug 2019 at 21:11, Andreas Bergmeier > wrote: > > For a few weeks now I am working on implementing Vulkan for VideoCore 6 > AKA 42 (using V3D/DRM). Don't hold you breath ;) > > Great! I can't say much about the spec

[Mesa-dev] [Bug 111493] In the game The Surge (378540) - textures disappear then appear again when I change the camera angle view

2019-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111493 Bug ID: 111493 Summary: In the game The Surge (378540) - textures disappear then appear again when I change the camera angle view Product: Mesa Version: git Hardware: Othe

[Mesa-dev] Navi14 for 19.2

2019-08-26 Thread Marek Olšák
Hi, I'd like to push the Navi14 merge request to 19.2 no later than Tuesday August 27. https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1726 Please ack if it's OK with you, Thanks, Marek ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org

Re: [Mesa-dev] Difference between TransformFeedback Gallium <-> Vulkan (V3D)

2019-08-26 Thread Daniel Stone
Hi Andreas, On Sun, 25 Aug 2019 at 21:11, Andreas Bergmeier wrote: > For a few weeks now I am working on implementing Vulkan for VideoCore 6 AKA > 42 (using V3D/DRM). Don't hold you breath ;) Great! I can't say much about the specifics of VideoCore hardware, but at least for some of the common

[Mesa-dev] v3d: Difference between TransformFeedback Gallium <-> Vulkan

2019-08-26 Thread abergmeier
For a few weeks now I am working on implementing Vulkan for VideoCore 6 AKA 42 (using V3D/DRM). Don't hold you breath ;) Currently I am trying to understand what is necessary or how to interact with V3D. So I am looking at TransformFeedback because it interacts with quite a few other parts of the

Re: [Mesa-dev] [PATCH] gallium/vl: use compute preference for all multimedia, not just blit

2019-08-26 Thread Ilia Mirkin
On Mon, Aug 26, 2019 at 6:41 AM Juan A. Suarez Romero wrote: > > On Sat, 2019-08-17 at 12:17 -0400, Ilia Mirkin wrote: > > The compute paths in vl are a bit AMD-specific. For example, they (on > > nouveau), try to use a BGRX8 image format, which is not supported. > > Fixing all this is probably po

Re: [Mesa-dev] [PATCH] gallium/vl: use compute preference for all multimedia, not just blit

2019-08-26 Thread Juan A. Suarez Romero
On Sat, 2019-08-17 at 12:17 -0400, Ilia Mirkin wrote: > The compute paths in vl are a bit AMD-specific. For example, they (on > nouveau), try to use a BGRX8 image format, which is not supported. > Fixing all this is probably possible, but since the compute paths aren't > in any way better, it's dif

[Mesa-dev] v3d: Difference between TransformFeedback Gallium <-> Vulkan

2019-08-26 Thread LCID Fire
For a few weeks now I am working on implementing Vulkan for VideoCore 6 AKA 42 (using V3D/DRM). Don't hold you breath ;) Currently I am trying to understand what is necessary or how to interact with V3D. So I am looking at TransformFeedback because it interacts with quite a few other parts of t

[Mesa-dev] [Bug 111147] Processing of SPIR-V shader leads to display/machine freeze

2019-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=47 --- Comment #3 from Samuel Iglesias Gonsálvez --- (In reply to Alastair Donaldson from comment #1) > Running the attached test using Amber (https://github.com/google/amber): > > amber -d unreachable-barrier-in-loops.amber > > should lead to th

[Mesa-dev] [Bug 111147] Processing of SPIR-V shader leads to display/machine freeze

2019-08-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=47 --- Comment #2 from Samuel Iglesias Gonsálvez --- I can reproduce the failure with your Mesa HEAD, however current Mesa master branch (git-4379dcc12d) passes the test. Please re-test. Operating System: Ubuntu 18.04 Linux kernel: 5.0.0-23-generi