[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-05-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 Timothy Arceri changed: What|Removed |Added Component|Mesa core

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #21 from Timothy Arceri --- (In reply to Karol Herbst from comment #19) > how can you make dow2 use bindless_textures? This kind of looks like a mesa > issue and not really related to radeonsi at all (the

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #20 from Karol Herbst --- (In reply to Karol Herbst from comment #19) > how can you make dow2 use bindless_textures? This kind of looks like a mesa > issue and not really related to radeonsi at all (the shader

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #19 from Karol Herbst --- how can you make dow2 use bindless_textures? This kind of looks like a mesa issue and not really related to radeonsi at all (the shader compile fails) -- You are receiving this mail

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #18 from b...@besd.de --- I've also changed shader capture to name shaders after the sha1 of their source + program number and noticed that shader-db compiles some of them twice with different results (happens for TGSI

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-03 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #17 from b...@besd.de --- I tried manually enabling ARB_bindless_texture with TGSI for the remaining feral Games, but they dont seem to profit from it or crash: Deus Ex: Mankind Divided: - with bindless first run

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #16 from b...@besd.de --- Not a big thing, but might save you from stupid questions ;) kindly review and push -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 b...@besd.de changed: What|Removed |Added Attachment #138474|0 |1 is obsolete|

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #14 from b...@besd.de --- No cheating ;) Main reason for using the debug build were these lines shaders/csgo/595.shader_test - LLVM diagnostic (remark): :0:0: 11 instructions in function because I thought unknown

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #13 from Timothy Arceri --- (In reply to b...@besd.de from comment #11) > The funny thing is that I tested Dirt Rally with nir and it didnt crash > although it supposedly requires bindless. > > Im currently

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #12 from b...@besd.de --- also it seems only five shaders are affected ** Tests only in 'before' results are ignored: shaders/w40kdawn3/958.shader_test, shaders/w40kdawn3/1088.shader_test,

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #11 from b...@besd.de --- The funny thing is that I tested Dirt Rally with nir and it didnt crash although it supposedly requires bindless. Im currently running tests again, but it will take a long time because in the

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #10 from b...@besd.de --- Created attachment 138474 --> https://bugs.freedesktop.org/attachment.cgi?id=138474=edit Disable bindless textures with radeonsi NIR until there is support for them. -- You are receiving

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #9 from Timothy Arceri --- (In reply to b...@besd.de from comment #7) > Why doesnt it crash in the release build then? Oh that was why *doesn't* it crash. No idea it probably doesn't even get far enough along

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #8 from Timothy Arceri --- (In reply to b...@besd.de from comment #7) > Why doesnt it crash in the release build then? Lots of things will crash when using NIR in 18.0 if that's what you mean. It's still

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-04-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 --- Comment #7 from b...@besd.de --- Why doesnt it crash in the release build then? -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the

[Mesa-dev] [Bug 105832] radeonsi NIR missing bindless textures support

2018-03-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105832 Timothy Arceri changed: What|Removed |Added Summary|With a debug build of mesa |radeonsi NIR