https://bugs.freedesktop.org/show_bug.cgi?id=105832
Timothy Arceri changed:
What|Removed |Added
Component|Mesa core
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #21 from Timothy Arceri ---
(In reply to Karol Herbst from comment #19)
> how can you make dow2 use bindless_textures? This kind of looks like a mesa
> issue and not really related to radeonsi at all (the
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #20 from Karol Herbst ---
(In reply to Karol Herbst from comment #19)
> how can you make dow2 use bindless_textures? This kind of looks like a mesa
> issue and not really related to radeonsi at all (the shader
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #19 from Karol Herbst ---
how can you make dow2 use bindless_textures? This kind of looks like a mesa
issue and not really related to radeonsi at all (the shader compile fails)
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https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #18 from b...@besd.de ---
I've also changed shader capture to name shaders after the sha1 of their source
+ program number and noticed that shader-db compiles some of them twice with
different results (happens for TGSI
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #17 from b...@besd.de ---
I tried manually enabling ARB_bindless_texture with TGSI for the remaining
feral Games, but they dont seem to profit from it or crash:
Deus Ex: Mankind Divided:
- with bindless first run
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #16 from b...@besd.de ---
Not a big thing, but might save you from stupid questions ;)
kindly review and push
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https://bugs.freedesktop.org/show_bug.cgi?id=105832
b...@besd.de changed:
What|Removed |Added
Attachment #138474|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #14 from b...@besd.de ---
No cheating ;)
Main reason for using the debug build were these lines
shaders/csgo/595.shader_test - LLVM diagnostic (remark): :0:0: 11
instructions in function
because I thought unknown
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #13 from Timothy Arceri ---
(In reply to b...@besd.de from comment #11)
> The funny thing is that I tested Dirt Rally with nir and it didnt crash
> although it supposedly requires bindless.
>
> Im currently
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #12 from b...@besd.de ---
also it seems only five shaders are affected
** Tests only in 'before' results are ignored:
shaders/w40kdawn3/958.shader_test, shaders/w40kdawn3/1088.shader_test,
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #11 from b...@besd.de ---
The funny thing is that I tested Dirt Rally with nir and it didnt crash
although it supposedly requires bindless.
Im currently running tests again, but it will take a long time because in the
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #10 from b...@besd.de ---
Created attachment 138474
--> https://bugs.freedesktop.org/attachment.cgi?id=138474=edit
Disable bindless textures with radeonsi NIR until there is support for them.
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--- Comment #9 from Timothy Arceri ---
(In reply to b...@besd.de from comment #7)
> Why doesnt it crash in the release build then?
Oh that was why *doesn't* it crash. No idea it probably doesn't even get far
enough along
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #8 from Timothy Arceri ---
(In reply to b...@besd.de from comment #7)
> Why doesnt it crash in the release build then?
Lots of things will crash when using NIR in 18.0 if that's what you mean. It's
still
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #7 from b...@besd.de ---
Why doesnt it crash in the release build then?
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Timothy Arceri changed:
What|Removed |Added
Summary|With a debug build of mesa |radeonsi NIR
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