Am 11.10.2013 01:15, schrieb Marek Olšák:
On Thu, Oct 10, 2013 at 6:38 PM, Vadim Girlin vadimgir...@gmail.com wrote:
On 10/10/2013 08:10 PM, Christian König wrote:
Am 10.10.2013 18:02, schrieb Vadim Girlin:
On 10/10/2013 02:11 PM, Michel Dänzer wrote:
On Don, 2013-10-10 at 12:49 +0400, Vadim
Currently it's hardcoded in the shader, so every change requires
compilation of the shader variant, killing the performance
in Serious Sam 3 and probably other apps.
This patch passes alpha_ref in the user sgpr and removes it from
the shader key.
Signed-off-by: Vadim Girlin vadimgir...@gmail.com
On Don, 2013-10-10 at 12:49 +0400, Vadim Girlin wrote:
Currently it's hardcoded in the shader, so every change requires
compilation of the shader variant, killing the performance
in Serious Sam 3 and probably other apps.
This patch passes alpha_ref in the user sgpr and removes it from
the
On 10/10/2013 02:11 PM, Michel Dänzer wrote:
On Don, 2013-10-10 at 12:49 +0400, Vadim Girlin wrote:
Currently it's hardcoded in the shader, so every change requires
compilation of the shader variant, killing the performance
in Serious Sam 3 and probably other apps.
This patch passes alpha_ref
Am 10.10.2013 18:02, schrieb Vadim Girlin:
On 10/10/2013 02:11 PM, Michel Dänzer wrote:
On Don, 2013-10-10 at 12:49 +0400, Vadim Girlin wrote:
Currently it's hardcoded in the shader, so every change requires
compilation of the shader variant, killing the performance
in Serious Sam 3 and
On 10/10/2013 08:10 PM, Christian König wrote:
Am 10.10.2013 18:02, schrieb Vadim Girlin:
On 10/10/2013 02:11 PM, Michel Dänzer wrote:
On Don, 2013-10-10 at 12:49 +0400, Vadim Girlin wrote:
Currently it's hardcoded in the shader, so every change requires
compilation of the shader variant,
On Thu, Oct 10, 2013 at 6:38 PM, Vadim Girlin vadimgir...@gmail.com wrote:
On 10/10/2013 08:10 PM, Christian König wrote:
Am 10.10.2013 18:02, schrieb Vadim Girlin:
On 10/10/2013 02:11 PM, Michel Dänzer wrote:
On Don, 2013-10-10 at 12:49 +0400, Vadim Girlin wrote:
Currently it's hardcoded