So, it looks like I'll need some blorp patches before we can land this for
real. I'll try and cook some up.
On Wed, Aug 2, 2017 at 2:35 AM, Lionel Landwerlin <
lionel.g.landwer...@intel.com> wrote:
> Both are :
>
> Reviewed-by: Lionel Landwerlin
>
>
> On 02/08/17
Both are :
Reviewed-by: Lionel Landwerlin
On 02/08/17 02:16, Jason Ekstrand wrote:
Unreal Engine 4 seems to really like VK_FORMAT_R8_SRGB for some reason.
We don't technically have the hardware format but we do have L8_SRGB.
It's easy enough to fake with that
On Tuesday, August 1, 2017 6:16:31 PM PDT Jason Ekstrand wrote:
> Unreal Engine 4 seems to really like VK_FORMAT_R8_SRGB for some reason.
> We don't technically have the hardware format but we do have L8_SRGB.
> It's easy enough to fake with that and a swizzle. While we're at it, we
> may as well
Unreal Engine 4 seems to really like VK_FORMAT_R8_SRGB for some reason.
We don't technically have the hardware format but we do have L8_SRGB.
It's easy enough to fake with that and a swizzle. While we're at it, we
may as well support R8G8_SRGB using L8A8_SRGB.
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src/intel/vulkan/anv_formats.c