I'm dropping the patch. It makes UE4 Elemental hang. We have a bigger
CE issue than I thought. It could be a Mesa issue too.
Marek
On Fri, May 27, 2016 at 12:12 PM, Marek Olšák wrote:
> On Fri, May 27, 2016 at 11:12 AM, Christian König
> wrote:
>> Am
On Fri, May 27, 2016 at 11:12 AM, Christian König
wrote:
> Am 27.05.2016 um 00:19 schrieb Marek Olšák:
>>
>> On Fri, May 27, 2016 at 12:13 AM, Alex Deucher
>> wrote:
>>>
>>> On Thu, May 26, 2016 at 5:51 PM, Marek Olšák wrote:
Am 27.05.2016 um 00:19 schrieb Marek Olšák:
On Fri, May 27, 2016 at 12:13 AM, Alex Deucher wrote:
On Thu, May 26, 2016 at 5:51 PM, Marek Olšák wrote:
From: Marek Olšák
SDMA submission somehow interacts with the skipping CE
On Fri, May 27, 2016 at 12:13 AM, Alex Deucher wrote:
> On Thu, May 26, 2016 at 5:51 PM, Marek Olšák wrote:
>> From: Marek Olšák
>>
>> SDMA submission somehow interacts with the skipping CE preamble logic.
>> This is a workaround for
On Thu, May 26, 2016 at 5:51 PM, Marek Olšák wrote:
> From: Marek Olšák
>
> SDMA submission somehow interacts with the skipping CE preamble logic.
> This is a workaround for current kernels which have the bug.
>
> Sadly, I can't see what's wrong with the
From: Marek Olšák
SDMA submission somehow interacts with the skipping CE preamble logic.
This is a workaround for current kernels which have the bug.
Sadly, I can't see what's wrong with the kernel driver. The CE preamble
handling there looks good to me.
Bugzilla: