Re: [Mesa-dev] [PATCH v2 0/9] anv, nir: Move large constants to a UBO

2018-07-02 Thread Jason Ekstrand
On Mon, Jul 2, 2018 at 11:26 AM, Kenneth Graunke wrote: > On Friday, June 29, 2018 5:13:48 PM PDT Jason Ekstrand wrote: > > This little series adds an optimization pass to NIR and wires up up in > anv > > that moves large constant variables to a UBO. This fixes a farily common > > case in some

Re: [Mesa-dev] [PATCH v2 0/9] anv, nir: Move large constants to a UBO

2018-07-02 Thread Kenneth Graunke
On Friday, June 29, 2018 5:13:48 PM PDT Jason Ekstrand wrote: > This little series adds an optimization pass to NIR and wires up up in anv > that moves large constant variables to a UBO. This fixes a farily common > case in some filter or ambient occlusion shaders where they put some sort > of

Re: [Mesa-dev] [PATCH v2 0/9] anv, nir: Move large constants to a UBO

2018-07-02 Thread Iago Toral
For the series: Reviewed-by: Iago Toral Quiroga On Fri, 2018-06-29 at 17:13 -0700, Jason Ekstrand wrote: > This little series adds an optimization pass to NIR and wires up up > in anv > that moves large constant variables to a UBO. This fixes a farily > common > case in some filter or ambient

[Mesa-dev] [PATCH v2 0/9] anv,nir: Move large constants to a UBO

2018-06-29 Thread Jason Ekstrand
This little series adds an optimization pass to NIR and wires up up in anv that moves large constant variables to a UBO. This fixes a farily common case in some filter or ambient occlusion shaders where they put some sort of look-up table in the shader itself. This series takes Skyrim Special