Re: [Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

2017-12-07 Thread Gert Wollny
Am Donnerstag, den 07.12.2017, 09:35 +1000 schrieb Dave Airlie: > > > I've pushed a bunch of the code, except for the final enables, > > Care to give my r600-gl-4.3 branch a spin? It shows quite some regressions w.r.t the WIP branch: WIP gl-4.3 executi

Re: [Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

2017-12-06 Thread Dave Airlie
On 30 November 2017 at 22:06, Gert Wollny wrote: > Am Donnerstag, den 30.11.2017, 17:56 +1000 schrieb Dave Airlie: >> On 30 November 2017 at 17:20, Gert Wollny >> wrote: >> > Am Donnerstag, den 30.11.2017, 09:30 +1000 schrieb Dave Airlie: >> > > On 29 November 2017 at 22:46, Gert Wollny >> > > w

Re: [Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

2017-11-30 Thread Gert Wollny
Am Donnerstag, den 30.11.2017, 17:56 +1000 schrieb Dave Airlie: > On 30 November 2017 at 17:20, Gert Wollny > wrote: > > Am Donnerstag, den 30.11.2017, 09:30 +1000 schrieb Dave Airlie: > > > On 29 November 2017 at 22:46, Gert Wollny > > > wrote: > > > > > > > > > > > > I run the arb_compute_sha

Re: [Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

2017-11-29 Thread Dave Airlie
On 30 November 2017 at 17:20, Gert Wollny wrote: > Am Donnerstag, den 30.11.2017, 09:30 +1000 schrieb Dave Airlie: >> On 29 November 2017 at 22:46, Gert Wollny >> wrote: >> > >> > >> > I run the arb_compute_shader piglits on BARTS, the piglits >> > >> >basic-texelfetch >> >border-color >>

Re: [Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

2017-11-29 Thread Gert Wollny
Am Donnerstag, den 30.11.2017, 09:30 +1000 schrieb Dave Airlie: > On 29 November 2017 at 22:46, Gert Wollny > wrote: > > > > > > I run the arb_compute_shader piglits on BARTS, the piglits > > > >    basic-texelfetch > >    border-color > >    multiple-workgroups > >    basic-uniform-access > >

Re: [Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

2017-11-29 Thread Dave Airlie
On 29 November 2017 at 14:36, Dave Airlie wrote: > This set of patches enables compute shaders on r600 and exposes GLSL 4.30 > support. They are pretty alpha level, but I'd like to land some of them > (maybe disabled) so I can avoid the rebasing fun with the more intrusive > ones. > > It is based

Re: [Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

2017-11-29 Thread Dave Airlie
On 29 November 2017 at 22:46, Gert Wollny wrote: > Am Mittwoch, den 29.11.2017, 14:36 +1000 schrieb Dave Airlie: >> This set of patches enables compute shaders on r600 and exposes GLSL >> 4.30 support. They are pretty alpha level, but I'd like to land some >> of them (maybe disabled) so I can avoi

Re: [Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

2017-11-29 Thread Gert Wollny
Am Mittwoch, den 29.11.2017, 14:36 +1000 schrieb Dave Airlie: > This set of patches enables compute shaders on r600 and exposes GLSL > 4.30 support. They are pretty alpha level, but I'd like to land some > of them (maybe disabled) so I can avoid the rebasing fun with the > more intrusive ones. > >

[Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

2017-11-28 Thread Dave Airlie
This set of patches enables compute shaders on r600 and exposes GLSL 4.30 support. They are pretty alpha level, but I'd like to land some of them (maybe disabled) so I can avoid the rebasing fun with the more intrusive ones. It is based on the previous ssbo support patch. It may not be stable, I