On Tue, Jul 26, 2016 at 9:16 PM, Jason Ekstrand wrote:
> On Tue, Jul 26, 2016 at 4:50 PM, Ilia Mirkin wrote:
>>
>> On Tue, Jul 26, 2016 at 7:44 PM, Marek Olšák wrote:
>> > On Wed, Jul 27, 2016 at 12:29 AM, oscar bg
On Tue, Jul 26, 2016 at 4:50 PM, Ilia Mirkin wrote:
> On Tue, Jul 26, 2016 at 7:44 PM, Marek Olšák wrote:
> > On Wed, Jul 27, 2016 at 12:29 AM, oscar bg wrote:
> >> Hi,
> >> seems this year 2016 OpenGL ARB update brings a small number
On Tue, Jul 26, 2016 at 7:44 PM, Marek Olšák wrote:
> On Wed, Jul 27, 2016 at 12:29 AM, oscar bg wrote:
>> Hi,
>> seems this year 2016 OpenGL ARB update brings a small number of extensions..
>> seems the most important is GL_ARB_gl_spirv.. seems like SPIRV as
On Wed, Jul 27, 2016 at 12:29 AM, oscar bg wrote:
> Hi,
> seems this year 2016 OpenGL ARB update brings a small number of extensions..
> seems the most important is GL_ARB_gl_spirv.. seems like SPIRV as a binary
> format for OpenGL and Mesa doesn't have any binary format even
Hi,
seems this year 2016 OpenGL ARB update brings a small number of extensions..
seems the most important is GL_ARB_gl_spirv.. seems like SPIRV as a binary
format for OpenGL and Mesa doesn't have any binary format even supporting
ARB_program_binary ext.. a Nvidia driver is already providing