Re: [Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

2017-03-12 Thread Marek Olšák
Patches 1, 2, 6: Reviewed-by: Marek Olšák I agree with Grazvydas that the queue jobs should not be exposed to users of disk_cache. Marek On Sun, Mar 12, 2017 at 2:58 AM, Timothy Arceri wrote: > > > On 12/03/17 11:34, Marek Olšák wrote: >> >> On

Re: [Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

2017-03-11 Thread Timothy Arceri
On 10/03/17 21:44, Mike Lothian wrote: This isn't applying cleanly for me, I think I'm missing some patches I've applied Series 20989, 20872, 20873 (rev1 with patches 6,7 applied manually - patchwork was being weird) on top of master Do you have a branch somewhere? Almost everything but

Re: [Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

2017-03-11 Thread Timothy Arceri
On 12/03/17 11:34, Marek Olšák wrote: On Sun, Mar 12, 2017 at 1:31 AM, Marek Olšák wrote: On Sun, Mar 12, 2017 at 12:30 AM, Timothy Arceri wrote: On 10/03/17 23:01, Marek Olšák wrote: I'm seeing patches I've already reviewed in the previous

Re: [Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

2017-03-11 Thread Marek Olšák
On Sun, Mar 12, 2017 at 1:31 AM, Marek Olšák wrote: > On Sun, Mar 12, 2017 at 12:30 AM, Timothy Arceri > wrote: >> On 10/03/17 23:01, Marek Olšák wrote: >>> >>> I'm seeing patches I've already reviewed in the previous extended >>> series (e.g. 1/8) and

Re: [Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

2017-03-11 Thread Marek Olšák
On Sun, Mar 12, 2017 at 12:30 AM, Timothy Arceri wrote: > On 10/03/17 23:01, Marek Olšák wrote: >> >> I'm seeing patches I've already reviewed in the previous extended >> series (e.g. 1/8) and later ones show up multiple times (e.g. there >> are two patches for 5/8), so I

Re: [Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

2017-03-11 Thread Timothy Arceri
On 10/03/17 23:01, Marek Olšák wrote: I'm seeing patches I've already reviewed in the previous extended series (e.g. 1/8) and later ones show up multiple times (e.g. there are two patches for 5/8), so I don't know what to review. Can you send the whole thing again. Thanks. I accidentally sent

Re: [Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

2017-03-10 Thread Marek Olšák
I'm seeing patches I've already reviewed in the previous extended series (e.g. 1/8) and later ones show up multiple times (e.g. there are two patches for 5/8), so I don't know what to review. Can you send the whole thing again. Thanks. Marek On Fri, Mar 10, 2017 at 3:28 AM, Timothy Arceri

Re: [Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

2017-03-10 Thread Mike Lothian
This isn't applying cleanly for me, I think I'm missing some patches I've applied Series 20989, 20872, 20873 (rev1 with patches 6,7 applied manually - patchwork was being weird) on top of master Do you have a branch somewhere? On Fri, 10 Mar 2017 at 02:29 Timothy Arceri

[Mesa-dev] RFC Thread queue for shader cache compression/writes (real)

2017-03-09 Thread Timothy Arceri
This series was created to attempt to address regressions in compile times cause by the shader cache when the cache is cold. However my testing has shown no noticable change either way in start-up times of Deus Ex on my Intel i5-6400 CPU. The reports were for slow compression times on an older