On Fri, Aug 13, 2010 at 4:58 PM, Aras Pranckevicius a...@unity3d.com wrote:
But I perceive talloc as different from all above: it's very low level
and low weight library, providing very basic functionality, and upstream
never showed interest for Windows portability. I'd really prefer to see
Like I said before, full port of talloc seems to be not needed for
compiling on Visual C++; just drop in talloc.h talloc.c into the project
and that's it. Same for Mac with Xcode.
Be careful about LGPLv3 rules,
If you are distributing anything linked with an LGPL library without
On Thu, 2010-08-12 at 14:46 -0700, Ian Romanick wrote:
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José Fonseca wrote:
OK.
What about this:
For GLUT, GLEW, LLVM and all other dependencies I'll just make a SDK
with the binaries, with debug release, 32 64 bit, MinGW MSVC
I had to rename some tokens in order to avoid collisions with windows.h
defines. Aras didn't mention this problem before.
I mentioned this to Eric in private conversation, but on this list I
only talked about talloc specific changes.
Yeah, in the glsl2 parser some tokens clash with windows
On Wed, 2010-08-11 at 17:40 -0700, Dave Airlie wrote:
On Thu, Aug 12, 2010 at 9:42 AM, José Fonseca jfons...@vmware.com wrote:
On Wed, 2010-08-11 at 12:52 -0700, Ian Romanick wrote:
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José Fonseca wrote:
Could then Aras Pranckevicius's
On Thu, Aug 12, 2010 at 9:00 PM, José Fonseca jfons...@vmware.com wrote:
On Wed, 2010-08-11 at 17:40 -0700, Dave Airlie wrote:
On Thu, Aug 12, 2010 at 9:42 AM, José Fonseca jfons...@vmware.com wrote:
On Wed, 2010-08-11 at 12:52 -0700, Ian Romanick wrote:
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On Thu, 2010-08-12 at 04:10 -0700, Dave Airlie wrote:
On Thu, Aug 12, 2010 at 9:00 PM, José Fonseca jfons...@vmware.com wrote:
On Wed, 2010-08-11 at 17:40 -0700, Dave Airlie wrote:
On Thu, Aug 12, 2010 at 9:42 AM, José Fonseca jfons...@vmware.com wrote:
On Wed, 2010-08-11 at 12:52 -0700,
On Thu, Aug 12, 2010 at 7:00 AM, José Fonseca jfons...@vmware.com wrote:
Really optimising for the wrong bunch of people here by dragging this
stuff into mesa git.
Many projects do this: they include the source of other projects, to
make it easier to build without having to build all
On Thu, 2010-08-12 at 07:58 -0700, Matt Turner wrote:
On Thu, Aug 12, 2010 at 7:00 AM, José Fonseca jfons...@vmware.com wrote:
Really optimising for the wrong bunch of people here by dragging this
stuff into mesa git.
Many projects do this: they include the source of other projects, to
On Thu, Aug 12, 2010 at 11:27 AM, José Fonseca jfons...@vmware.com wrote:
On Thu, 2010-08-12 at 07:58 -0700, Matt Turner wrote:
On Thu, Aug 12, 2010 at 7:00 AM, José Fonseca jfons...@vmware.com wrote:
Really optimising for the wrong bunch of people here by dragging this
stuff into mesa git.
On Thu, 2010-08-12 at 08:33 -0700, Matt Turner wrote:
On Thu, Aug 12, 2010 at 11:27 AM, José Fonseca jfons...@vmware.com wrote:
On Thu, 2010-08-12 at 07:58 -0700, Matt Turner wrote:
On Thu, Aug 12, 2010 at 7:00 AM, José Fonseca jfons...@vmware.com wrote:
Really optimising for the wrong
On Tue, 2010-08-10 at 22:57 -0700, Aras Pranckevicius wrote:
No, it's missing most of the API that talloc provides.
Also,
http://github.com/aras-p/glsl-optimizer/ ported it to
windows.
Could then Aras Pranckevicius's talloc port to windows be
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José Fonseca wrote:
Could then Aras Pranckevicius's talloc port to windows be merged into
glsl2 branch before glsl2 is merged into master?
I think we learned our lesson with GLEW. Trying to keep a copy of an
external dependency in our tree only
Could then Aras Pranckevicius's talloc port to windows be merged into
glsl2 branch before glsl2 is merged into master?
I think we learned our lesson with GLEW. Trying to keep a copy of an
external dependency in our tree only leads to sadness. I have no
intention to repeat that mistake.
On Wed, 2010-08-11 at 12:52 -0700, Ian Romanick wrote:
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José Fonseca wrote:
Could then Aras Pranckevicius's talloc port to windows be merged into
glsl2 branch before glsl2 is merged into master?
I think we learned our lesson with GLEW.
On Wed, 2010-08-11 at 13:18 -0700, Aras Pranckevicius wrote:
Could then Aras Pranckevicius's talloc port to windows be
merged into
glsl2 branch before glsl2 is merged into master?
I think we learned our lesson with GLEW. Trying to keep a
On Thu, Aug 12, 2010 at 9:42 AM, José Fonseca jfons...@vmware.com wrote:
On Wed, 2010-08-11 at 12:52 -0700, Ian Romanick wrote:
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José Fonseca wrote:
Could then Aras Pranckevicius's talloc port to windows be merged into
glsl2 branch before glsl2
On Sun, 2010-08-01 at 10:19 -0700, Eric Anholt wrote:
On Tue, 27 Jul 2010 21:32:57 +0100, José Fonseca jfons...@vmware.com wrote:
On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote:
As everyone knows, a group of us at Intel have been rewriting Mesa's
GLSL compiler. The work started
No, it's missing most of the API that talloc provides. Also,
http://github.com/aras-p/glsl-optimizer/ ported it to windows.
Could then Aras Pranckevicius's talloc port to windows be merged into
glsl2 branch before glsl2 is merged into master?
First things first: I needed to make it
On Tue, 27 Jul 2010 21:32:57 +0100, José Fonseca jfons...@vmware.com wrote:
On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote:
As everyone knows, a group of us at Intel have been rewriting Mesa's
GLSL compiler. The work started out-of-tree as a stand alone compiler.
We moved all of
On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote:
As everyone knows, a group of us at Intel have been rewriting Mesa's
GLSL compiler. The work started out-of-tree as a stand alone compiler.
We moved all of our work to the glsl2 branch in the Mesa tree as soon
as we had some actual code
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