Reviewed-by: Samuel Pitoiset
On 06/02/2018 02:31 PM, Bas Nieuwenhuizen wrote:
Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and
GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the
GEOMETRY shader for the TESS_EVAL shader.
This would cause the
Oops. Thanks for tracking that down.
Reviewed-by: Alex Smith
On 2 June 2018 at 13:31, Bas Nieuwenhuizen wrote:
> Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and
> GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the
> GEOMETRY shader for the