Re: [Mesa-dev] [PATCH] radv: Don't pass a TESS_EVAL shader when tesselation is not enabled.

2018-06-04 Thread Samuel Pitoiset
Reviewed-by: Samuel Pitoiset On 06/02/2018 02:31 PM, Bas Nieuwenhuizen wrote: Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the GEOMETRY shader for the TESS_EVAL shader. This would cause the

Re: [Mesa-dev] [PATCH] radv: Don't pass a TESS_EVAL shader when tesselation is not enabled.

2018-06-04 Thread Alex Smith
Oops. Thanks for tracking that down. Reviewed-by: Alex Smith On 2 June 2018 at 13:31, Bas Nieuwenhuizen wrote: > Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and > GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the > GEOMETRY shader for the