Re: [Mesa-dev] Mesa 7.11 release candidate 3

2011-07-25 Thread Christopher James Halse Rogers
I see the tarballs, but there doesn't seem to be a mesa-7.11-rc3 tag in git and 7.11 branch doesn't seem to have had a version bump commit. Has someone forgotten to push? signature.asc Description: This is a digitally signed message part ___ mesa-dev m

Re: [Mesa-dev] r300 problems in the 7.10.3 and 7.11 tarballs

2011-07-25 Thread Jeremy Huddleston
On Jul 25, 2011, at 8:02 PM, Ian Romanick wrote: > >> Can we please get a 7.10.4 release with this fixed? It's not a bug >> in libarchive; you just get lucky that gnutar doesn't complain (which >> I think *is* a bug in gnutar). > > Does this still occur in the 7.11-rc3 tarballs? It's the same

Re: [Mesa-dev] r300 problems in the 7.10.3 and 7.11 tarballs

2011-07-25 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/25/2011 09:26 AM, Jeremy Huddleston wrote: > Can we please get a 7.10.4 release with this fixed? It's not a bug > in libarchive; you just get lucky that gnutar doesn't complain (which > I think *is* a bug in gnutar). Does this still occur in th

[Mesa-dev] Mesa 7.11 release candidate 3

2011-07-25 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mesa 7.11-rc3 has been released. This is a release candidate for the 7.11 development release. The tag in the GIT repository for Mesa 7.11-rc3 is 'mesa-7.11-rc3'. Mesa 7.11-rc3 is available for download at ftp://freedesktop.org/pub/mesa/7.11/ md5su

Re: [Mesa-dev] [PATCH 3/3] i965: Apply miptree workaround for very small depth buffers.

2011-07-25 Thread Eric Anholt
On Mon, 25 Jul 2011 17:07:09 -0700, Kenneth Graunke wrote: > According to the documentation for 3DSTATE_DEPTH_BUFFER (G45 and > beyond), the 3 LSBs of "Depth Coordinate Offset X" (and Y) must be 0. > > Detect this and apply the Gen4 miptree hack for working around > unsupported offsets. > > Fix

Re: [Mesa-dev] [PATCH 1/1] mesa: Call updated_drawbuffers() if the buffer count changes in _mesa_drawbuffers().

2011-07-25 Thread Eric Anholt
On Tue, 26 Jul 2011 01:30:44 +0200, Henri Verbeet wrote: > On 26 July 2011 01:02, Eric Anholt wrote: > > I don't see that, because the while (buf < MaxDrawBuffers) loop would > > notice the change from COLOR1 -> NONE. > That loop doesn't happen because n == 1 for {COLOR0} (as opposed to > {COLOR0

Re: [Mesa-dev] [PATCH 0/3 v2] Fix up some bits of GL_TEXTURE_INTERNAL_FORMAT interface

2011-07-25 Thread Brian Paul
On Mon, Jul 25, 2011 at 7:53 PM, Ian Romanick wrote: > v2 fixes a spelling mistake in 3/3 noticed by Henri Verbeet.  It also fixes > the GL_COMPRESSED_RED and GL_COMPRESSED_RG base types, as pointed out by Brian > Paul. > > Although these patches are going to miss the RC3 cut-off, I'd like to see

[Mesa-dev] [PATCH] i965/fs: Respect ARB_color_buffer_float clamping.

2011-07-25 Thread Eric Anholt
This was done in the old codegen path, but not the new one. --- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 21 +++-- 1 files changed, 15 insertions(+), 6 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp in

[Mesa-dev] [PATCH 3/3] mesa: Make _mesa_get_compressed_formats match the texture compression specs

2011-07-25 Thread Ian Romanick
From: Ian Romanick The implementation deviated slightly from the GL_EXT_texture_sRGB spec and from other implementations. A giant comment block was added to justify the somewhat odd behavior of this function. In addition, the interface had unnecessary cruft. The 'all' parameter was false at al

[Mesa-dev] [PATCH 2/3] mesa: Return the correct internal fmt when a generic compressed fmt was used

2011-07-25 Thread Ian Romanick
From: Ian Romanick If an application requests a generic compressed format for a texture and the driver does not pick a specific compressed format, return the generic base format (e.g., GL_RGBA) for the GL_TEXTURE_INTERNAL_FORMAT query. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3165

[Mesa-dev] [PATCH 1/3] mesa: Add utility function to get base format from a GL compressed format

2011-07-25 Thread Ian Romanick
From: Ian Romanick --- src/mesa/main/texcompress.c | 88 +++ src/mesa/main/texcompress.h |3 + 2 files changed, 91 insertions(+), 0 deletions(-) diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index d820ae9..040be94 100644 ---

[Mesa-dev] [PATCH 0/3 v2] Fix up some bits of GL_TEXTURE_INTERNAL_FORMAT interface

2011-07-25 Thread Ian Romanick
v2 fixes a spelling mistake in 3/3 noticed by Henri Verbeet. It also fixes the GL_COMPRESSED_RED and GL_COMPRESSED_RG base types, as pointed out by Brian Paul. Although these patches are going to miss the RC3 cut-off, I'd like to see them included in 7.11. They are pretty low impact. Opinions?

Re: [Mesa-dev] [PATCH 4/8] i965/fs: Optimize a * 1.0 -> a.

2011-07-25 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/25/2011 03:39 PM, Eric Anholt wrote: > This appears in our instruction stream as a result of the > brw_vs_constval.c handling. > --- > src/mesa/drivers/dri/i965/brw_fs.cpp | 43 > ++ > src/mesa/drivers/dri/i965

Re: [Mesa-dev] [PATCH 1/1] mesa: Call updated_drawbuffers() if the buffer count changes in _mesa_drawbuffers().

2011-07-25 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/25/2011 01:23 PM, Henri Verbeet wrote: > Without this we'd miss an update when doing a sequence like {COLOR0, COLOR1}, > {COLOR0}, {COLOR0, COLOR1}. Is there a piglit test to reproduce this failure? > NOTE: This is a candidate for the 7.10 and

[Mesa-dev] [PATCH 3/3] i965: Apply miptree workaround for very small depth buffers.

2011-07-25 Thread Kenneth Graunke
According to the documentation for 3DSTATE_DEPTH_BUFFER (G45 and beyond), the 3 LSBs of "Depth Coordinate Offset X" (and Y) must be 0. Detect this and apply the Gen4 miptree hack for working around unsupported offsets. Fixes piglit test fbo-clear-formats for GL_ARB_depth_texture and GL_EXT_packed

[Mesa-dev] [PATCH 1/3 v2] i965: Check actual tile offsets in Gen4 miptree workaround.

2011-07-25 Thread Kenneth Graunke
The apitrace dump in bug #34009 managed to fool the draw_offset check into thinking that we were tile aligned when we weren't. This led to an assertion failure in brw_update_renderbuffer_surface with tile_y != 0. Simply compute tile_x and tile_y and check those, as that way both places are checki

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Roland Scheidegger
(Strange thought sent that before - mail client going crazy...) > Resolving color buffers is pretty well defined (for standard msaa at > least). I have no idea how that's supposed to be defined for depth > and stencil values. Frankly I'm not sure what glBlitFramebuffer is > supposed to do here, ma

Re: [Mesa-dev] [PATCH 1/1] mesa: Call updated_drawbuffers() if the buffer count changes in _mesa_drawbuffers().

2011-07-25 Thread Henri Verbeet
On 26 July 2011 01:02, Eric Anholt wrote: > I don't see that, because the while (buf < MaxDrawBuffers) loop would > notice the change from COLOR1 -> NONE. That loop doesn't happen because n == 1 for {COLOR0} (as opposed to {COLOR0, NONE}). Perhaps we should always explicitly set any remaining buff

Re: [Mesa-dev] Mesa (master): configure.ac: don' t build gallium driver libs just to see if there are no errors

2011-07-25 Thread Marek Olšák
Hi, sorry for the late reply. I have just sent a patch to ML which should fix this. See: http://lists.freedesktop.org/archives/mesa-dev/2011-July/009867.html Please let me know if that works for you. Marek On Mon, Jul 18, 2011 at 2:45 PM, Jon TURNEY wrote: > On 14/07/2011 02:05, Marek Olšák w

Re: [Mesa-dev] [PATCH 1/2] i965: Check actual tile offsets in Gen4 miptree workaround.

2011-07-25 Thread Kenneth Graunke
On 07/25/2011 09:13 PM, Kenneth Graunke wrote: > The apitrace dump in bug #34009 managed to fool the draw_offset check > into thinking that we were tile aligned when we weren't. This led to an > assertion failure in brw_update_renderbuffer_surface with tile_y != 0. > > Simply compute tile_x and t

[Mesa-dev] [PATCH 2/2] configure.ac: add DLOPEN_LIBS to xlib build

2011-07-25 Thread Marek Olšák
Otherwise xlib-based llvmpipe fails to link. NOTE: This is a candidate for the 7.11 branch. --- configure.ac |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/configure.ac b/configure.ac index 40924a9..1b1823a 100644 --- a/configure.ac +++ b/configure.ac @@ -951,7 +951,7 @

[Mesa-dev] [PATCH 1/2] configure.ac: fix xlib-based softpipe build

2011-07-25 Thread Marek Olšák
--- configure.ac | 12 +--- 1 files changed, 5 insertions(+), 7 deletions(-) diff --git a/configure.ac b/configure.ac index 5c832e6..40924a9 100644 --- a/configure.ac +++ b/configure.ac @@ -1936,11 +1936,12 @@ if test "x$with_gallium_drivers" != x; then gallium_check_st "no

Re: [Mesa-dev] [PATCH 1/1] mesa: Call updated_drawbuffers() if the buffer count changes in _mesa_drawbuffers().

2011-07-25 Thread Eric Anholt
On Mon, 25 Jul 2011 22:23:47 +0200, Henri Verbeet wrote: > Without this we'd miss an update when doing a sequence like {COLOR0, COLOR1}, > {COLOR0}, {COLOR0, COLOR1}. I don't see that, because the while (buf < MaxDrawBuffers) loop would notice the change from COLOR1 -> NONE. And on transition ba

Re: [Mesa-dev] [PATCH 1/2] i965: Check actual tile offsets in Gen4 miptree workaround.

2011-07-25 Thread Eric Anholt
On Mon, 25 Jul 2011 21:13:42 -0700, Kenneth Graunke wrote: > The apitrace dump in bug #34009 managed to fool the draw_offset check > into thinking that we were tile aligned when we weren't. This led to an > assertion failure in brw_update_renderbuffer_surface with tile_y != 0. > > Simply comput

[Mesa-dev] [PATCH 7/8] mesa: Fix ff fragment shader inputs calculation when enabling a VS.

2011-07-25 Thread Eric Anholt
The FF VS generation happens just after the FF FS generation in state.c, so the ctx->VP._Current value is for the previous state update's vertex shader, not the one that will be chosen as a result of this state update. The vertexShader and vertexProgram variables should be accurately telling us wh

[Mesa-dev] [PATCH 6/8] i965/fs: Fix MRT drawing since the m0->m2 move for shader debug.

2011-07-25 Thread Eric Anholt
--- src/mesa/drivers/dri/i965/brw_fs_emit.cpp |3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs_emit.cpp b/src/mesa/drivers/dri/i965/brw_fs_emit.cpp index 1d89b8f..eecfc92 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_emit.cpp +++ b/src/me

[Mesa-dev] [PATCH 3/8] i965/fs: If we see a RCP of a constant, try to constant fold it.

2011-07-25 Thread Eric Anholt
--- src/mesa/drivers/dri/i965/brw_fs.cpp | 14 ++ 1 files changed, 14 insertions(+), 0 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 7e9ce04..6d91668 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drive

[Mesa-dev] [PATCH 8/8] softpipe: When doing write_all_cbufs, don't stomp over the color.

2011-07-25 Thread Eric Anholt
We have to make it through this loop processing the color multiple times, so we can't go overwriting it on our first color buffer. --- src/gallium/drivers/softpipe/sp_quad_blend.c | 16 1 files changed, 12 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/softpipe/

[Mesa-dev] [PATCH 1/8] Revert "i965: Don't compute brw->wm.input_size_masks when it's unused."

2011-07-25 Thread Eric Anholt
This reverts commit 3412069e23b7fa5656262f3dd1aa86f66980594d. We're about to start using it in fragment shaders to handle avoiding projection for fixed function. --- src/mesa/drivers/dri/i965/brw_vs_constval.c | 12 +--- 1 files changed, 1 insertions(+), 11 deletions(-) diff --git a/sr

[Mesa-dev] [PATCH 5/8] i965/fs: Allow register coalescing where the source is a uniform.

2011-07-25 Thread Eric Anholt
Removes 0.8% of the fragment shader instructions on Unigine Tropics. --- src/mesa/drivers/dri/i965/brw_fs.cpp | 24 ++-- 1 files changed, 14 insertions(+), 10 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index d072e22

[Mesa-dev] [PATCH 2/8] i965/fs: Port texture projection avoidance optimization from the old backend.

2011-07-25 Thread Eric Anholt
This is part of fixing a ~1% performance regression in OpenArena when changing the fixed function fragment shader to using the new backend. Right now this just avoids the LINTERP of the projector, not the math using it. --- src/mesa/drivers/dri/i965/brw_fs.cpp | 18 +++--- 1 files ch

[Mesa-dev] [PATCH 4/8] i965/fs: Optimize a * 1.0 -> a.

2011-07-25 Thread Eric Anholt
This appears in our instruction stream as a result of the brw_vs_constval.c handling. --- src/mesa/drivers/dri/i965/brw_fs.cpp | 43 ++ src/mesa/drivers/dri/i965/brw_fs.h |1 + 2 files changed, 44 insertions(+), 0 deletions(-) diff --git a/src/mesa/drivers/

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Roland Scheidegger
> On 07/25/2011 10:43 PM, Roland Scheidegger wrote: > >> > >> On 07/25/2011 09:03 PM, Roland Scheidegger wrote: > On 07/25/2011 07:54 PM, Roland Scheidegger wrote: > >> Resolve via glBlitFramebuffer allows resolving a sub-region of > >> a > >> renderbuffer to a different location i

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Christoph Bumiller
On 07/25/2011 10:43 PM, Roland Scheidegger wrote: >> >> On 07/25/2011 09:03 PM, Roland Scheidegger wrote: On 07/25/2011 07:54 PM, Roland Scheidegger wrote: >> Resolve via glBlitFramebuffer allows resolving a sub-region of a >> renderbuffer to a different location in any mipmap level of

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Roland Scheidegger
> > On 07/25/2011 09:03 PM, Roland Scheidegger wrote: > >> On 07/25/2011 07:54 PM, Roland Scheidegger wrote: > Resolve via glBlitFramebuffer allows resolving a sub-region of a > renderbuffer to a different location in any mipmap level of some > other texture, therefore location and

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Christoph Bumiller
On 07/25/2011 09:03 PM, Roland Scheidegger wrote: >> On 07/25/2011 07:54 PM, Roland Scheidegger wrote: Resolve via glBlitFramebuffer allows resolving a sub-region of a renderbuffer to a different location in any mipmap level of some other texture, therefore location and size paramete

[Mesa-dev] [PATCH 1/1] mesa: Call updated_drawbuffers() if the buffer count changes in _mesa_drawbuffers().

2011-07-25 Thread Henri Verbeet
Without this we'd miss an update when doing a sequence like {COLOR0, COLOR1}, {COLOR0}, {COLOR0, COLOR1}. NOTE: This is a candidate for the 7.10 and 7.11 branches. Signed-off-by: Henri Verbeet --- src/mesa/main/buffers.c |5 - 1 files changed, 4 insertions(+), 1 deletions(-) diff --git

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Roland Scheidegger
> On Mon, Jul 25, 2011 at 7:54 PM, Roland Scheidegger > wrote: > > You cannot resolve depth and stencil buffers in d3d10/11 and I'm > > not convinced it even makes a whole lot of sense (especially for > > the stencil buffer). Some hw will potentially be unable to do this > > (I don't know how defe

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Roland Scheidegger
> On 07/25/2011 07:54 PM, Roland Scheidegger wrote: > >> Resolve via glBlitFramebuffer allows resolving a sub-region of a > >> renderbuffer to a different location in any mipmap level of some > >> other texture, therefore location and size parameters are needed. > >> > >> The mask parameter was add

[Mesa-dev] [PATCH 2/2] i965: Remove the now unused intel_renderbuffer::draw_offset field.

2011-07-25 Thread Kenneth Graunke
The previous commit removed the last use of this field. Signed-off-by: Kenneth Graunke --- src/mesa/drivers/dri/intel/intel_fbo.c |1 - src/mesa/drivers/dri/intel/intel_fbo.h |1 - 2 files changed, 0 insertions(+), 2 deletions(-) Perhaps this should be squashed with patch 1? diff --git

[Mesa-dev] [PATCH 1/2] i965: Check actual tile offsets in Gen4 miptree workaround.

2011-07-25 Thread Kenneth Graunke
The apitrace dump in bug #34009 managed to fool the draw_offset check into thinking that we were tile aligned when we weren't. This led to an assertion failure in brw_update_renderbuffer_surface with tile_y != 0. Simply compute tile_x and tile_y and check those, as that way both places are checki

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Marek Olšák
On Mon, Jul 25, 2011 at 7:54 PM, Roland Scheidegger wrote: > You cannot resolve depth and stencil buffers in d3d10/11 and I'm not > convinced it even makes a whole lot of sense (especially for the stencil > buffer). Some hw will potentially be unable to do this (I don't know how > deferred rend

Re: [Mesa-dev] [PATCH 0/2] Make Gallium drivers respect the force_s3tc_enable environment variable

2011-07-25 Thread Jose Fonseca
I have no objection FWIW. Jose - Original Message - > This is a revised version of my previous patches. Patch 1 > incorporates > Brian's feedback, and patch 2 is unchanged from before. I did test > patch 2 > without patch 1, and found that both patches are neeeded for > force_s3tc_enabl

[Mesa-dev] [PATCH 2/2] util: enable S3TC support when the force_s3tc_enable env var is set to "true"

2011-07-25 Thread Bryan Cain
NOTE: This is a candidate for the 7.10 and 7.11 branches. --- src/gallium/auxiliary/util/u_format_s3tc.c | 11 +-- 1 files changed, 9 insertions(+), 2 deletions(-) diff --git a/src/gallium/auxiliary/util/u_format_s3tc.c b/src/gallium/auxiliary/util/u_format_s3tc.c index bb989c2..d8a7c0

[Mesa-dev] [PATCH 1/2] st/mesa: respect force_s3tc_enable environment variable

2011-07-25 Thread Bryan Cain
NOTE: This is a candidate for the 7.10 and 7.11 branches. --- src/mesa/state_tracker/st_extensions.c | 11 ++- 1 files changed, 10 insertions(+), 1 deletions(-) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 99b231d..b5f6d35 100644 --

[Mesa-dev] [PATCH 0/2] Make Gallium drivers respect the force_s3tc_enable environment variable

2011-07-25 Thread Bryan Cain
This is a revised version of my previous patches. Patch 1 incorporates Brian's feedback, and patch 2 is unchanged from before. I did test patch 2 without patch 1, and found that both patches are neeeded for force_s3tc_enable to work. Both of these are candidates for 7.10 and 7.11, since games su

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Christoph Bumiller
On 07/25/2011 07:54 PM, Roland Scheidegger wrote: >> Resolve via glBlitFramebuffer allows resolving a sub-region of a >> renderbuffer to a different location in any mipmap level of some >> other texture, therefore location and size parameters are needed. >> >> The mask parameter was added because r

[Mesa-dev] [PATCH] egl/gallium: fix build without softpipe and llvmpipe

2011-07-25 Thread Tobias Droste
Signed-off-by: Tobias Droste Acked-by: Jakob Bornecrantz Reviewed-by: Marek Olšák --- src/gallium/targets/egl-static/Makefile | 12 +--- 1 files changed, 9 insertions(+), 3 deletions(-) diff --git a/src/gallium/targets/egl-static/Makefile b/src/gallium/targets/egl-static/Makefile in

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Roland Scheidegger
> Resolve via glBlitFramebuffer allows resolving a sub-region of a > renderbuffer to a different location in any mipmap level of some > other texture, therefore location and size parameters are needed. > > The mask parameter was added because resolving only depth or only > stencil of a combined bu

[Mesa-dev] [Bug 39307] vdpau advertises support for MPEG1, but it's unimplemented

2011-07-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39307 Christian König changed: What|Removed |Added Status|ASSIGNED|RESOLVED Resolution|

Re: [Mesa-dev] [PATCH 1/4] st/mesa: determine Const.MaxSamples in init_extensions

2011-07-25 Thread Roland Scheidegger
> This only checks power of 2 sample counts for now, but maybe we would > like to probe the values in between too ... Looks good to me. I don't think anyone ever supported odd sample counts (and no quincunx doesn't count...) though pre-r600 radeons supported 2,4,6. In any case if someone wants t

[Mesa-dev] r300 problems in the 7.10.3 and 7.11 tarballs

2011-07-25 Thread Jeremy Huddleston
Can we please get a 7.10.4 release with this fixed? It's not a bug in libarchive; you just get lucky that gnutar doesn't complain (which I think *is* a bug in gnutar). Some users are running into problems using gnutar with this archive, so that's not really a great fallback either: https://tra

[Mesa-dev] [Bug 39515] FTBFS: libEGL depends on libgbm, but libEGL builds first

2011-07-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39515 Dave Witbrodt changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Christoph Bumiller
On 07/25/2011 02:47 PM, Christoph Bumiller wrote: > Resolve via glBlitFramebuffer allows resolving a sub-region of a > renderbuffer to a different location in any mipmap level of some > other texture, therefore location and size parameters are needed. > > The mask parameter was added because resol

[Mesa-dev] [Bug 39527] 3D Driving-School - missing textures

2011-07-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39527 --- Comment #1 from Marek Olšák 2011-07-25 07:00:20 PDT --- Please attach an apitrace file. Apitrace can record and replay opengl commands. You can get it here: https://github.com/apitrace/apitrace -- Configure bugmail: https://bugs.freedeskto

[Mesa-dev] [Bug 39527] New: 3D Driving-School - missing textures

2011-07-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39527 Summary: 3D Driving-School - missing textures Product: Mesa Version: git Platform: All OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium

[Mesa-dev] [PATH 4/4]: nv50: implement resource_resolve with custom blit

2011-07-25 Thread Christoph Bumiller
... >From 3a63ebc31e91d7bf927c55c7fca9fe190984b16c Mon Sep 17 00:00:00 2001 From: Christoph Bumiller Date: Mon, 25 Jul 2011 14:21:29 +0200 Subject: [PATCH 6/6] nv50: implement resource_resolve with custom blit --- src/gallium/drivers/nv50/nv50_context.h|3 +- src/gallium/drivers/nv50

[Mesa-dev] [PATCH 3/4]: st/mesa: implement multisample resolve via BlitFramebuffer

2011-07-25 Thread Christoph Bumiller
... >From 2d57a1ee06b9d370bae6f9b8d8e59de180d2584a Mon Sep 17 00:00:00 2001 From: Christoph Bumiller Date: Mon, 25 Jul 2011 14:14:01 +0200 Subject: [PATCH 5/6] st/mesa: implement multisample resolve via BlitFramebuffer --- src/gallium/auxiliary/util/u_box.h | 25 + src/mesa/state_trac

[Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

2011-07-25 Thread Christoph Bumiller
Resolve via glBlitFramebuffer allows resolving a sub-region of a renderbuffer to a different location in any mipmap level of some other texture, therefore location and size parameters are needed. The mask parameter was added because resolving only depth or only stencil of a combined buffer is poss

[Mesa-dev] [PATCH 1/4] st/mesa: determine Const.MaxSamples in init_extensions

2011-07-25 Thread Christoph Bumiller
This only checks power of 2 sample counts for now, but maybe we would like to probe the values in between too ... nv50 for example can store 12 "coverage samples" in a depth surface, but they have to be used in a hardware specific way together with multisampled colour surfaces (which are always po

[Mesa-dev] [Bug 39307] vdpau advertises support for MPEG1, but it's unimplemented

2011-07-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39307 --- Comment #4 from Andy Furniss 2011-07-25 05:00:05 PDT --- (In reply to comment #2) > Mhm, Emeric you patch looks quite right to me. > > But honestly, I couldn't find an MPEG1 to test it.Emeric you patch looks quite > right to me. > > But ho

Re: [Mesa-dev] [PATCH] g3dvl: check for existence of header/libs

2011-07-25 Thread Andy Furniss
Christian König wrote: Hi, sorry for the late reply, have been in Canada on a team meeting. Did you got it working Andy or do you need some more help? It's OK, now thanks. I have started setting LDFLAGS as Dan suggested. I think the overall situation with finding libraries in the mesa mak

[Mesa-dev] [Bug 39307] vdpau advertises support for MPEG1, but it's unimplemented

2011-07-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39307 --- Comment #3 from almos 2011-07-25 01:46:15 PDT --- (In reply to comment #2) > Mhm, Emeric you patch looks quite right to me. > > But honestly, I couldn't find an MPEG1 to test it.Emeric you patch looks quite > right to me. > > But honestly,

[Mesa-dev] [Bug 39515] FTBFS: libEGL depends on libgbm, but libEGL builds first

2011-07-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39515 --- Comment #1 from Benjamin Franzke 2011-07-25 00:52:24 PDT --- Thanks, should be fixes by 42cdf4074e0f7d561b03a86255fa8f916f906bf6. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mai