[Mesa-dev] [Bug 105817] scons build broken by glSpecializeShaderARB

2018-03-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105817

Brian Paul  changed:

   What|Removed |Added

 Resolution|--- |FIXED
 Status|ASSIGNED|RESOLVED

--- Comment #3 from Brian Paul  ---
Should be fixed as of 26bc983c8374fd98dc3b8f8fa273f3063e3ac249 with the patch
series by Neil and myself.

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[Mesa-dev] [Bug 105817] scons build broken by glSpecializeShaderARB

2018-03-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105817

--- Comment #2 from Alejandro Piñeiro (freenode IRC: apinheiro) 
 ---
Brian Paul has just sent a series, with Neil's patch, plus some extra to get it
working on MSVC:
https://lists.freedesktop.org/archives/mesa-dev/2018-March/190597.html

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[Mesa-dev] [Bug 105817] scons build broken by glSpecializeShaderARB

2018-03-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105817

--- Comment #1 from Neil Roberts  ---
I posted a patch for this. Any comments from someone experienced with SCons
would be much appreciated.

https://patchwork.freedesktop.org/patch/214058/

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[Mesa-dev] [Bug 105817] scons build broken by glSpecializeShaderARB

2018-03-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105817

Bug ID: 105817
   Summary: scons build broken by glSpecializeShaderARB
   Product: Mesa
   Version: git
  Hardware: Other
OS: All
Status: ASSIGNED
  Keywords: bisected, regression
  Severity: normal
  Priority: medium
 Component: Mesa core
  Assignee: apinhe...@igalia.com
  Reporter: mark.a.ja...@intel.com
QA Contact: mesa-dev@lists.freedesktop.org
CC: el...@igalia.com, nhaeh...@gmail.com

build/linux-x86_64-debug/mesa/libmesa.a(glspirv.os): In function
`_mesa_SpecializeShaderARB':
mesa/src/mesa/main/glspirv.c:170: undefined reference to `gl_spirv_validation'

Bisected to:
ba975140d3c99b60c63846c3c08bd158f7c95d42 is the first bad commit
commit ba975140d3c99b60c63846c3c08bd158f7c95d42
Author: Nicolai Hähnle 
Date:   Sat Jun 10 21:36:24 2017 +0200
mesa: Implement glSpecializeShaderARB

v2:
  * Use gl_spirv_validation instead of spirv_to_nir.  This method just
validates the shader. The conversion to NIR will happen later,
during linking. (Alejandro Piñeiro)
  * Use gl_shader_spirv_data struct to store the SPIR-V data.
(Eduardo Lima)
  * Use the 'spirv_data' member to tell if the gl_shader is a SPIR-V
shader, instead of a dedicated flag. (Timothy Arceri)

Signed-off-by: Nicolai Hähnle 
Signed-off-by: Alejandro Piñeiro 
Signed-off-by: Eduardo Lima Mitev 

Reviewed-by: Timothy Arceri 

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