[Mesa-dev] [Bug 105817] scons build broken by glSpecializeShaderARB
https://bugs.freedesktop.org/show_bug.cgi?id=105817 Brian Paulchanged: What|Removed |Added Resolution|--- |FIXED Status|ASSIGNED|RESOLVED --- Comment #3 from Brian Paul --- Should be fixed as of 26bc983c8374fd98dc3b8f8fa273f3063e3ac249 with the patch series by Neil and myself. -- You are receiving this mail because: You are the QA Contact for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [Bug 105817] scons build broken by glSpecializeShaderARB
https://bugs.freedesktop.org/show_bug.cgi?id=105817 --- Comment #2 from Alejandro Piñeiro (freenode IRC: apinheiro)--- Brian Paul has just sent a series, with Neil's patch, plus some extra to get it working on MSVC: https://lists.freedesktop.org/archives/mesa-dev/2018-March/190597.html -- You are receiving this mail because: You are the QA Contact for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [Bug 105817] scons build broken by glSpecializeShaderARB
https://bugs.freedesktop.org/show_bug.cgi?id=105817 --- Comment #1 from Neil Roberts--- I posted a patch for this. Any comments from someone experienced with SCons would be much appreciated. https://patchwork.freedesktop.org/patch/214058/ -- You are receiving this mail because: You are the QA Contact for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [Bug 105817] scons build broken by glSpecializeShaderARB
https://bugs.freedesktop.org/show_bug.cgi?id=105817 Bug ID: 105817 Summary: scons build broken by glSpecializeShaderARB Product: Mesa Version: git Hardware: Other OS: All Status: ASSIGNED Keywords: bisected, regression Severity: normal Priority: medium Component: Mesa core Assignee: apinhe...@igalia.com Reporter: mark.a.ja...@intel.com QA Contact: mesa-dev@lists.freedesktop.org CC: el...@igalia.com, nhaeh...@gmail.com build/linux-x86_64-debug/mesa/libmesa.a(glspirv.os): In function `_mesa_SpecializeShaderARB': mesa/src/mesa/main/glspirv.c:170: undefined reference to `gl_spirv_validation' Bisected to: ba975140d3c99b60c63846c3c08bd158f7c95d42 is the first bad commit commit ba975140d3c99b60c63846c3c08bd158f7c95d42 Author: Nicolai HähnleDate: Sat Jun 10 21:36:24 2017 +0200 mesa: Implement glSpecializeShaderARB v2: * Use gl_spirv_validation instead of spirv_to_nir. This method just validates the shader. The conversion to NIR will happen later, during linking. (Alejandro Piñeiro) * Use gl_shader_spirv_data struct to store the SPIR-V data. (Eduardo Lima) * Use the 'spirv_data' member to tell if the gl_shader is a SPIR-V shader, instead of a dedicated flag. (Timothy Arceri) Signed-off-by: Nicolai Hähnle Signed-off-by: Alejandro Piñeiro Signed-off-by: Eduardo Lima Mitev Reviewed-by: Timothy Arceri -- You are receiving this mail because: You are the QA Contact for the bug.___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev