https://bugs.freedesktop.org/show_bug.cgi?id=105832
Timothy Arceri changed:
What|Removed |Added
Component|Mesa core |Drivers/Gallium/radeonsi
QA Co
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #21 from Timothy Arceri ---
(In reply to Karol Herbst from comment #19)
> how can you make dow2 use bindless_textures? This kind of looks like a mesa
> issue and not really related to radeonsi at all (the shader compile fails)
DoW3
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #20 from Karol Herbst ---
(In reply to Karol Herbst from comment #19)
> how can you make dow2 use bindless_textures? This kind of looks like a mesa
> issue and not really related to radeonsi at all (the shader compile fails)
ohh com
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #19 from Karol Herbst ---
how can you make dow2 use bindless_textures? This kind of looks like a mesa
issue and not really related to radeonsi at all (the shader compile fails)
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--- Comment #18 from b...@besd.de ---
I've also changed shader capture to name shaders after the sha1 of their source
+ program number and noticed that shader-db compiles some of them twice with
different results (happens for TGSI as well but ma
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #17 from b...@besd.de ---
I tried manually enabling ARB_bindless_texture with TGSI for the remaining
feral Games, but they dont seem to profit from it or crash:
Deus Ex: Mankind Divided:
- with bindless first run 18.2/7.1/28.7 secon
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #16 from b...@besd.de ---
Not a big thing, but might save you from stupid questions ;)
kindly review and push
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https://bugs.freedesktop.org/show_bug.cgi?id=105832
b...@besd.de changed:
What|Removed |Added
Attachment #138474|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #14 from b...@besd.de ---
No cheating ;)
Main reason for using the debug build were these lines
shaders/csgo/595.shader_test - LLVM diagnostic (remark): :0:0: 11
instructions in function
because I thought unknown might be replaced
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #13 from Timothy Arceri ---
(In reply to b...@besd.de from comment #11)
> The funny thing is that I tested Dirt Rally with nir and it didnt crash
> although it supposedly requires bindless.
>
> Im currently running tests again, but
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #12 from b...@besd.de ---
also it seems only five shaders are affected
** Tests only in 'before' results are ignored:
shaders/w40kdawn3/958.shader_test, shaders/w40kdawn3/1088.shader_test,
shaders/w40kdawn3/1068.shader_test, shaders/
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #11 from b...@besd.de ---
The funny thing is that I tested Dirt Rally with nir and it didnt crash
although it supposedly requires bindless.
Im currently running tests again, but it will take a long time because in the
debug build NI
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #10 from b...@besd.de ---
Created attachment 138474
--> https://bugs.freedesktop.org/attachment.cgi?id=138474&action=edit
Disable bindless textures with radeonsi NIR until there is support for them.
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--- Comment #9 from Timothy Arceri ---
(In reply to b...@besd.de from comment #7)
> Why doesnt it crash in the release build then?
Oh that was why *doesn't* it crash. No idea it probably doesn't even get far
enough along to crash. It might even
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #8 from Timothy Arceri ---
(In reply to b...@besd.de from comment #7)
> Why doesnt it crash in the release build then?
Lots of things will crash when using NIR in 18.0 if that's what you mean. It's
still experimental and disabled by
https://bugs.freedesktop.org/show_bug.cgi?id=105832
--- Comment #7 from b...@besd.de ---
Why doesnt it crash in the release build then?
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https://bugs.freedesktop.org/show_bug.cgi?id=105832
Timothy Arceri changed:
What|Removed |Added
Summary|With a debug build of mesa |radeonsi NIR missing
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