[Mesa-dev] [Bug 96853] gl_PrimitiveID is zero when rendering points of size > 1

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=96853 GitLab Migration User changed: What|Removed |Added Resolution|--- |MOVED Status|NEW

[Mesa-dev] [Bug 96853] gl_PrimitiveID is zero when rendering points of size > 1

2016-07-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=96853 --- Comment #6 from Ilia Mirkin --- On a quick scan of the logic, the main issue I noticed was that using the emulated point sprites depends on info->mode (via u_reduced_prim), but instead it should depend on the output

[Mesa-dev] [Bug 96853] gl_PrimitiveID is zero when rendering points of size > 1

2016-07-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=96853 --- Comment #5 from denis.fisse...@tu-dortmund.de --- (In reply to Roland Scheidegger from comment #3) > In theory if there already is a user-provided gs (which doesn't output > points) then the emulation code doesn't really apply. But I don't

[Mesa-dev] [Bug 96853] gl_PrimitiveID is zero when rendering points of size > 1

2016-07-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=96853 --- Comment #4 from Brian Paul --- I'll try to take a look at this when I get a little time... -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

[Mesa-dev] [Bug 96853] gl_PrimitiveID is zero when rendering points of size > 1

2016-07-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=96853 --- Comment #3 from Roland Scheidegger --- (In reply to denis.fisseler from comment #2) > This sounds plausible, thank you for shedding some light on this! The faking > of large points through triangles in a GS would also

[Mesa-dev] [Bug 96853] gl_PrimitiveID is zero when rendering points of size > 1

2016-07-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=96853 --- Comment #2 from denis.fisse...@tu-dortmund.de --- This sounds plausible, thank you for shedding some light on this! The faking of large points through triangles in a GS would also explain, why some of my GS code, I use with large points and

[Mesa-dev] [Bug 96853] gl_PrimitiveID is zero when rendering points of size > 1

2016-07-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=96853 --- Comment #1 from Roland Scheidegger --- I think this would be a bug in the emulation code used for large points. Specifically, a gs is used to generate two tris out of a point, which means the prim id cannot be first used

[Mesa-dev] [Bug 96853] gl_PrimitiveID is zero when rendering points of size > 1

2016-07-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=96853 Bug ID: 96853 Summary: gl_PrimitiveID is zero when rendering points of size > 1 Product: Mesa Version: git Hardware: Other OS: Linux (All)