Re: [Mesa-dev] [PATCH] glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)

2019-04-25 Thread Dave Airlie
I ran this via the intel-ci and it has 0 regressions, I've also looked at this before in v1. Reviewed-by: Dave Airlie On Tue, 23 Apr 2019 at 06:08, Marek Olšák wrote: > > Ping. Thanks. > > On Tue, Apr 16, 2019 at 10:16 AM Marek Olšák wrote: >> >> From: Marek Olšák >> >> This fixes

Re: [Mesa-dev] [PATCH] glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)

2019-04-22 Thread Marek Olšák
Ping. Thanks. On Tue, Apr 16, 2019 at 10:16 AM Marek Olšák wrote: > From: Marek Olšák > > This fixes KHR-GL45.compute_shader.resources-max on radeonsi. > > Fixes: 4e1e8f684bf "glsl: remember which SSBOs are not read-only and pass > it to gallium" > > v2: use is_interface_array, protect again

[Mesa-dev] [PATCH] glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)

2019-04-16 Thread Marek Olšák
From: Marek Olšák This fixes KHR-GL45.compute_shader.resources-max on radeonsi. Fixes: 4e1e8f684bf "glsl: remember which SSBOs are not read-only and pass it to gallium" v2: use is_interface_array, protect again assertion failures in u_bit_consecutive --- src/compiler/glsl/link_uniforms.cpp