On 11.12.2014 07:08, Marek Olšák wrote:
From: Marek Olšák marek.ol...@amd.com
This fixes incorrect rendering in Unreal Engine demos.
I don't know why it's called dx10 clamp mode. MSDN doesn't mention it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83510
Assuming this doesn't
From: Marek Olšák marek.ol...@amd.com
This fixes incorrect rendering in Unreal Engine demos.
I don't know why it's called dx10 clamp mode. MSDN doesn't mention it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83510
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src/gallium/drivers/radeonsi/si_state_shaders.c | 12
On Wed, Dec 10, 2014 at 5:08 PM, Marek Olšák mar...@gmail.com wrote:
From: Marek Olšák marek.ol...@amd.com
This fixes incorrect rendering in Unreal Engine demos.
I don't know why it's called dx10 clamp mode. MSDN doesn't mention it.
Reviewed-by: Alex Deucher alexander.deuc...@amd.com
Stable?
On Dec 10, 2014, at 5:08 PM, Marek Olšák mar...@gmail.com wrote:
From: Marek Olšák marek.ol...@amd.com
This fixes incorrect rendering in Unreal Engine demos.
I don't know why it's called dx10 clamp mode. MSDN doesn't mention it.
Bugzilla:
r600g uses DX9 opcodes, avoiding NaNs by default.
Marek
On Wed, Dec 10, 2014 at 11:19 PM, Alex Deucher alexdeuc...@gmail.com wrote:
On Wed, Dec 10, 2014 at 5:08 PM, Marek Olšák mar...@gmail.com wrote:
From: Marek Olšák marek.ol...@amd.com
This fixes incorrect rendering in Unreal Engine
Hi Matt,
This is a temporary workaround and not a permanent fix. I think it's
not even correct for later GL versions (that we don't support yet).
I have mixed feelings about this patch, but we must fix the Unreal
Engine issues somehow and this is the best we've got and it's easy to
revert.