Re: [Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-06-19 Thread Matt Turner
On Thu, May 31, 2018 at 10:39 AM Matt Turner wrote: > > On Fri, May 25, 2018 at 3:28 PM, Matt Turner wrote: > >> 1-6, 8-20 are > >> > >> Reviewed-by: Matt Turner > > > > 7, 22-31 are too. > > 34-49 are too. 21 landed separately. 32, 33, 51-53 are also Reviewed-by: Matt Turner so I think

Re: [Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-06-01 Thread Eero Tamminen
Hi, On 30.05.2018 17:30, Jason Ekstrand wrote: On May 30, 2018 06:45:29 Eero Tamminen wrote: On 29.05.2018 18:58, Eero Tamminen wrote: On 25.05.2018 00:55, Jason Ekstrand wrote: This patch series adds back-end compiler support for SIMD32 fragment shaders.  Support is added and everything

Re: [Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-05-31 Thread Matt Turner
On Fri, May 25, 2018 at 3:28 PM, Matt Turner wrote: >> 1-6, 8-20 are >> >> Reviewed-by: Matt Turner > > 7, 22-31 are too. 34-49 are too. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-05-30 Thread Jason Ekstrand
On May 30, 2018 06:45:29 Eero Tamminen wrote: Hi, On 29.05.2018 18:58, Eero Tamminen wrote: On 25.05.2018 00:55, Jason Ekstrand wrote: This patch series adds back-end compiler support for SIMD32 fragment shaders. Support is added and everything works but it's currently hidden behind

Re: [Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-05-30 Thread Eero Tamminen
Hi, On 29.05.2018 18:58, Eero Tamminen wrote: On 25.05.2018 00:55, Jason Ekstrand wrote: This patch series adds back-end compiler support for SIMD32 fragment shaders.  Support is added and everything works but it's currently hidden behind INTEL_DEBUG=do32.  We know that it improves performance

Re: [Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-05-29 Thread Eero Tamminen
Hi, On 29.05.2018 18:58, Eero Tamminen wrote: On 25.05.2018 00:55, Jason Ekstrand wrote: This patch series adds back-end compiler support for SIMD32 fragment shaders.  Support is added and everything works but it's currently hidden behind INTEL_DEBUG=do32.  We know that it improves performance

Re: [Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-05-29 Thread Eero Tamminen
Hi, On 25.05.2018 00:55, Jason Ekstrand wrote: This patch series adds back-end compiler support for SIMD32 fragment shaders. Support is added and everything works but it's currently hidden behind INTEL_DEBUG=do32. We know that it improves performance in some cases but we do not yet have a

Re: [Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-05-25 Thread Matt Turner
On Fri, May 25, 2018 at 11:50 AM, Matt Turner wrote: > On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand wrote: >> This patch series adds back-end compiler support for SIMD32 fragment >> shaders. Support is added and everything works but it's currently

Re: [Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-05-25 Thread Matt Turner
On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand wrote: > This patch series adds back-end compiler support for SIMD32 fragment > shaders. Support is added and everything works but it's currently hidden > behind INTEL_DEBUG=do32. We know that it improves performance in some

[Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

2018-05-24 Thread Jason Ekstrand
This patch series adds back-end compiler support for SIMD32 fragment shaders. Support is added and everything works but it's currently hidden behind INTEL_DEBUG=do32. We know that it improves performance in some cases but we do not yet have a good enough heuristic to start turning it on by