On Thu, May 31, 2018 at 10:39 AM Matt Turner wrote:
>
> On Fri, May 25, 2018 at 3:28 PM, Matt Turner wrote:
> >> 1-6, 8-20 are
> >>
> >> Reviewed-by: Matt Turner
> >
> > 7, 22-31 are too.
>
> 34-49 are too.
21 landed separately. 32, 33, 51-53 are also
Reviewed-by: Matt Turner
so I think
Hi,
On 30.05.2018 17:30, Jason Ekstrand wrote:
On May 30, 2018 06:45:29 Eero Tamminen wrote:
On 29.05.2018 18:58, Eero Tamminen wrote:
On 25.05.2018 00:55, Jason Ekstrand wrote:
This patch series adds back-end compiler support for SIMD32 fragment
shaders. Support is added and everything
On Fri, May 25, 2018 at 3:28 PM, Matt Turner wrote:
>> 1-6, 8-20 are
>>
>> Reviewed-by: Matt Turner
>
> 7, 22-31 are too.
34-49 are too.
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On May 30, 2018 06:45:29 Eero Tamminen wrote:
Hi,
On 29.05.2018 18:58, Eero Tamminen wrote:
On 25.05.2018 00:55, Jason Ekstrand wrote:
This patch series adds back-end compiler support for SIMD32 fragment
shaders. Support is added and everything works but it's currently hidden
behind
Hi,
On 29.05.2018 18:58, Eero Tamminen wrote:
On 25.05.2018 00:55, Jason Ekstrand wrote:
This patch series adds back-end compiler support for SIMD32 fragment
shaders. Support is added and everything works but it's currently hidden
behind INTEL_DEBUG=do32. We know that it improves performance
Hi,
On 29.05.2018 18:58, Eero Tamminen wrote:
On 25.05.2018 00:55, Jason Ekstrand wrote:
This patch series adds back-end compiler support for SIMD32 fragment
shaders. Support is added and everything works but it's currently hidden
behind INTEL_DEBUG=do32. We know that it improves performance
Hi,
On 25.05.2018 00:55, Jason Ekstrand wrote:
This patch series adds back-end compiler support for SIMD32 fragment
shaders. Support is added and everything works but it's currently hidden
behind INTEL_DEBUG=do32. We know that it improves performance in some
cases but we do not yet have a
On Fri, May 25, 2018 at 11:50 AM, Matt Turner wrote:
> On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand wrote:
>> This patch series adds back-end compiler support for SIMD32 fragment
>> shaders. Support is added and everything works but it's currently
On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand wrote:
> This patch series adds back-end compiler support for SIMD32 fragment
> shaders. Support is added and everything works but it's currently hidden
> behind INTEL_DEBUG=do32. We know that it improves performance in some
This patch series adds back-end compiler support for SIMD32 fragment
shaders. Support is added and everything works but it's currently hidden
behind INTEL_DEBUG=do32. We know that it improves performance in some
cases but we do not yet have a good enough heuristic to start turning it on
by
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