Re: [Mesa-dev] [PATCH 1/2] drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).

2017-10-19 Thread Darren Salt
I demand that Marek Olšák may or may not have written... > Did you verify with GALLIUM_HUD that glthread is enabled and most > calls are offloaded? For both games, typical values are: Offloaded slots around 6.75M Direct slots around 4.5M No. of syncs around 2.5k -- | _ | Darren Salt, using

Re: [Mesa-dev] [PATCH 1/2] drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).

2017-10-18 Thread Marek Olšák
Did you verify with GALLIUM_HUD that glthread is enabled and most calls are offloaded? Marek On Mon, Oct 16, 2017 at 12:22 AM, Darren Salt wrote: > “Saints Row: Gat out of Hell” benefits from this on slower CPUs in that > usage spikes on individual cores are avoided,

[Mesa-dev] [PATCH 1/2] drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).

2017-10-17 Thread Darren Salt
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that usage spikes on individual cores are avoided, which in turn makes it harder to hit a bug which causes broken audio and the game to hang on exit. “Saints Row IV” appears to be fine either way, but also exhibits the audio