I demand that Marek Olšák may or may not have written...
> Did you verify with GALLIUM_HUD that glthread is enabled and most
> calls are offloaded?
For both games, typical values are:
Offloaded slots around 6.75M
Direct slots around 4.5M
No. of syncs around 2.5k
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| _ | Darren Salt, using
Did you verify with GALLIUM_HUD that glthread is enabled and most
calls are offloaded?
Marek
On Mon, Oct 16, 2017 at 12:22 AM, Darren Salt wrote:
> “Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
> usage spikes on individual cores are avoided,
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.
“Saints Row IV” appears to be fine either way, but also exhibits the audio