On Fri, Dec 2, 2016 at 10:18 PM, Roland Scheidegger wrote:
> Ideally this wouldn't be tied to specific hardware... That said, I
> believe the clamping limits are sane (d3d10 will use these too). If GL
> has some requirements for lod accuracy or if it's queryable, it should
>
Ideally this wouldn't be tied to specific hardware... That said, I
believe the clamping limits are sane (d3d10 will use these too). If GL
has some requirements for lod accuracy or if it's queryable, it should
probably honor this (d3d10 only would require 6 fractional bits),
although I'd guess that
From: Marek Olšák
This reduces the number of sampler states 3.6x in Batman Arkham: Origins.
(from ~7200 to ~2000)
---
src/mesa/state_tracker/st_atom_sampler.c | 6 ++
1 file changed, 6 insertions(+)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c