On Thu, Jul 11, 2013 at 11:31 AM, Stéphane Marchesin
stephane.marche...@gmail.com wrote:
On Wed, Jul 10, 2013 at 6:27 PM, Dave Airlie airl...@gmail.com wrote:
On Thu, Jul 11, 2013 at 11:05 AM, Stéphane Marchesin
stephane.marche...@gmail.com wrote:
On Wed, Jul 10, 2013 at 6:02 PM, Kenneth
On Thu, Jul 11, 2013 at 8:44 PM, Dave Airlie airl...@gmail.com wrote:
On Thu, Jul 11, 2013 at 11:31 AM, Stéphane Marchesin
stephane.marche...@gmail.com wrote:
On Wed, Jul 10, 2013 at 6:27 PM, Dave Airlie airl...@gmail.com wrote:
On Thu, Jul 11, 2013 at 11:05 AM, Stéphane Marchesin
On 07/09/2013 04:33 PM, Stéphane Marchesin wrote:
On Fri, May 10, 2013 at 11:37 PM, Eric Anholt e...@anholt.net wrote:
We keep having to pass the attachments around with our gl_renderbuffers
because that's the only way to find what the gl_renderbuffer actually
refers to. This is a step toward
On Wed, Jul 10, 2013 at 6:02 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On 07/09/2013 04:33 PM, Stéphane Marchesin wrote:
On Fri, May 10, 2013 at 11:37 PM, Eric Anholt e...@anholt.net wrote:
We keep having to pass the attachments around with our gl_renderbuffers
because that's the only
On Thu, Jul 11, 2013 at 11:05 AM, Stéphane Marchesin
stephane.marche...@gmail.com wrote:
On Wed, Jul 10, 2013 at 6:02 PM, Kenneth Graunke kenn...@whitecape.org
wrote:
On 07/09/2013 04:33 PM, Stéphane Marchesin wrote:
On Fri, May 10, 2013 at 11:37 PM, Eric Anholt e...@anholt.net wrote:
We
On Wed, Jul 10, 2013 at 6:27 PM, Dave Airlie airl...@gmail.com wrote:
On Thu, Jul 11, 2013 at 11:05 AM, Stéphane Marchesin
stephane.marche...@gmail.com wrote:
On Wed, Jul 10, 2013 at 6:02 PM, Kenneth Graunke kenn...@whitecape.org
wrote:
On 07/09/2013 04:33 PM, Stéphane Marchesin wrote:
On
Eric Anholt e...@anholt.net writes:
We keep having to pass the attachments around with our gl_renderbuffers
because that's the only way to find what the gl_renderbuffer actually
refers to. This is a step toward removing that (though drivers still need
the Zoffset as well).
Note that I think
We keep having to pass the attachments around with our gl_renderbuffers
because that's the only way to find what the gl_renderbuffer actually
refers to. This is a step toward removing that (though drivers still need
the Zoffset as well).
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src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2