On Wed 08 Nov 2017, Jason Ekstrand wrote:
> The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
> which has tighter restrictions than just "it's shared". In particular,
> it says that any rendering to the image while it is bound causes the
> contents to become undefined.
>
>
On Wednesday, November 8, 2017 3:20:47 PM PST Jason Ekstrand wrote:
> The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
> which has tighter restrictions than just "it's shared". In particular,
> it says that any rendering to the image while it is bound causes the
> contents
On Mon, Nov 13, 2017 at 7:33 AM, Emil Velikov
wrote:
> Hi Jason,
>
> I'm not too familiar with the spec in question, so just a minor
> question/suggestion below.
>
> On 8 November 2017 at 23:20, Jason Ekstrand wrote:
>
> > +void
> >
Hi Jason,
I'm not too familiar with the spec in question, so just a minor
question/suggestion below.
On 8 November 2017 at 23:20, Jason Ekstrand wrote:
> +void
> +intelReleaseTexBuffer(__DRIcontext *pDRICtx, GLint target,
> + __DRIdrawable *dPriv)
>
The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
which has tighter restrictions than just "it's shared". In particular,
it says that any rendering to the image while it is bound causes the
contents to become undefined.
The GLX_EXT_texture_from_pixmap extension provides us
On Mon, Sep 18, 2017 at 10:12 AM, Eric Anholt wrote:
> Jason Ekstrand writes:
>
> > On Mon, Sep 18, 2017 at 9:20 AM, Chad Versace
> > wrote:
> >
> >> On Thu 14 Sep 2017, Eric Anholt wrote:
> >> > Jason Ekstrand
Jason Ekstrand writes:
> On Mon, Sep 18, 2017 at 9:20 AM, Chad Versace
> wrote:
>
>> On Thu 14 Sep 2017, Eric Anholt wrote:
>> > Jason Ekstrand writes:
>> >
>> > > The setTexBuffer2 hook from GLX is used to implement
On Mon, Sep 18, 2017 at 9:20 AM, Chad Versace
wrote:
> On Thu 14 Sep 2017, Eric Anholt wrote:
> > Jason Ekstrand writes:
> >
> > > The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
> > > which has tighter restrictions than
On Thu 14 Sep 2017, Eric Anholt wrote:
> Jason Ekstrand writes:
>
> > The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
> > which has tighter restrictions than just "it's shared". In particular,
> > it says that any rendering to the image while it is
Jason Ekstrand writes:
> The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
> which has tighter restrictions than just "it's shared". In particular,
> it says that any rendering to the image while it is bound causes the
> contents to become undefined.
Adding people who may have some shot at understanding this stuff
On Tue, Sep 12, 2017 at 4:23 PM, Jason Ekstrand
wrote:
> The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
> which has tighter restrictions than just "it's shared". In particular,
> it
The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
which has tighter restrictions than just "it's shared". In particular,
it says that any rendering to the image while it is bound causes the
contents to become undefined. This means that we can do whatever aux
tracking we
12 matches
Mail list logo