Re: [Mesa-dev] OpenGL ES context using EGL on framebuffer

2016-02-08 Thread Ilia Mirkin
Perhaps you'd be interested in having a look at kmscube:
https://github.com/robclark/kmscube

This is a simple demo which uses GBM and passes the resulting buffers
to KMS for scanout. Make sure you build mesa with --enable-gbm and
--enable-egl-platforms=drm [and x11 if you still want egl to work in
X11]

  -ilia


On Mon, Feb 8, 2016 at 5:14 PM, Jörg Wille  wrote:
> Is there a way to create an OpenGL ES context using EGL on a Intel Atom
> E3845 without XServer?
> For an embedded board running a Linux (based on Yocto) I want to use a
> OpenGL ES context on a framebuffer device.
> I am not familiar with Intel graphics on linux at all. There seem to be 3
> different projects:
> - Intel Embedded Graphics Drivers
> - Intel Embedded Media and Graphics Driver (EMGD)
> - Intel Graphics for Linux
>
> If possible at all, which of these is the right place to look for? And what
> are the differences between these projects?
> As I understood so far, the Intel open-source graphics driver supports the
> Mesa OpenGL (ES) implementation, which itself has an EGL implementation. But
> is it possible to target the framebuffer device?
> Thanks.
>
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> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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[Mesa-dev] OpenGL ES context using EGL on framebuffer

2016-02-08 Thread Jörg Wille
Is there a way to create an OpenGL ES context using EGL on a Intel Atom
E3845  without
XServer?
For an embedded board
 running
a Linux (based on Yocto ) I want to use a
OpenGL ES context on a framebuffer device.
I am not familiar with Intel graphics on linux at all. There seem to be 3
different projects:
- Intel Embedded Graphics Drivers

- Intel Embedded Media and Graphics Driver (EMGD)

- Intel Graphics for Linux 

If possible at all, which of these is the right place to look for? And what
are the differences between these projects?
As I understood so far, the Intel open-source graphics driver supports the
Mesa OpenGL (ES) implementation, which itself has an EGL implementation.
But is it possible to target the framebuffer device?
Thanks.
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