[Mesa-dev] radv: some ia_multi_vgt_param optimisations. (v2)

2017-09-11 Thread Dave Airlie
Just noticed a bug in the current code, so pushed a patch to fix
that first, then redid the others on top of it.

Dave.

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[Mesa-dev] radv: some ia_multi_vgt_param optimisations.

2017-09-10 Thread Dave Airlie
These are just some trivial cpu optimisations for the draw path,
I'm sure we could do better than this, but this moves a lot of 
the calculations into the pipeline.

Dave.
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