Reviewed-by: Ilia Mirkin
On Sat, Oct 15, 2016 at 6:44 PM, Kenneth Graunke wrote:
> This has apparently never existed in GLSL ES.
>
> Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid
> .textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and
> .textureoffset_sampler2darrayshadow_vec4_ivec2_fragment
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244
> Signed-off-by: Kenneth Graunke
> ---
> src/compiler/glsl/builtin_functions.cpp | 8 +++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/builtin_functions.cpp
> b/src/compiler/glsl/builtin_functions.cpp
> index ad3d981..3e4bcbb 100644
> --- a/src/compiler/glsl/builtin_functions.cpp
> +++ b/src/compiler/glsl/builtin_functions.cpp
> @@ -123,6 +123,12 @@ v130(const _mesa_glsl_parse_state *state)
> }
>
> static bool
> +v130_desktop(const _mesa_glsl_parse_state *state)
> +{
> + return state->is_version(130, 0);
> +}
> +
> +static bool
> v130_fs_only(const _mesa_glsl_parse_state *state)
> {
> return state->is_version(130, 300) &&
> @@ -1808,7 +1814,7 @@ builtin_builder::create_builtins()
> * that it was intended to be included previously, so allow
> it
> * in 1.30.
> */
> -_texture(ir_tex, v130, glsl_type::float_type,
> glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET),
> +_texture(ir_tex, v130_desktop, glsl_type::float_type,
> glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET),
>
> _texture(ir_txb, v130_fs_only, glsl_type::vec4_type,
> glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET),
> _texture(ir_txb, v130_fs_only, glsl_type::ivec4_type,
> glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET),
> --
> 2.10.0
>
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