Re: [Mesa-dev] [PATCH 1/2] i965: Throttle rendering to an fbo

2015-03-11 Thread Ian Romanick
I've sent my substantive feedback in other messages in the thread. Below is just some nitpicky formatting kinds of stuff. On 03/06/2015 01:58 PM, Chris Wilson wrote: When rendering to an fbo, even though it may be acting as a winsys frontbuffer or just generally, we never throttle. However,

[Mesa-dev] [PATCH 1/2] i965: Throttle rendering to an fbo

2015-03-06 Thread Chris Wilson
When rendering to an fbo, even though it may be acting as a winsys frontbuffer or just generally, we never throttle. However, when rendering to an fbo, there is no natural frame boundary. Conventionally we use SwapBuffers and glFinish, but potential callers avoid often glFinish for being too heavy

[Mesa-dev] [PATCH 1/2] i965: Throttle rendering to an fbo

2015-03-06 Thread Chris Wilson
When rendering to an fbo, even though it may be acting as a winsys frontbuffer or just generally, we never throttle. However, when rendering to an fbo, there is no natural frame boundary. Conventionally we use SwapBuffers and glFinish, but potential callers avoid often glFinish for being too heavy

Re: [Mesa-dev] [PATCH 1/2] i965: Throttle rendering to an fbo

2015-03-06 Thread Chad Versace
On 03/06/2015 06:56 AM, Chris Wilson wrote: When rendering to an fbo, even though it may be acting as a winsys frontbuffer or just generally, we never throttle. However, when rendering to an fbo, there is no natural frame boundary. Conventionally we use SwapBuffers and glFinish, but potential

[Mesa-dev] [PATCH 1/2] i965: Throttle rendering to an fbo

2015-03-06 Thread Chris Wilson
When rendering to an fbo, even though it may be acting as a winsys frontbuffer or just generally, we never throttle. However, when rendering to an fbo, there is no natural frame boundary. Conventionally we use SwapBuffers and glFinish, but potential callers avoid often glFinish for being too heavy