On 13/09/17 13:52, Timothy Arceri wrote:
On 13/09/17 13:48, Dave Airlie wrote:
On 13 September 2017 at 13:42, Timothy Arceri
wrote:
On 13/09/17 12:57, Dave Airlie wrote:
From: Dave Airlie
With the shaders in the ssao demo, the nir_opt_if
On 13/09/17 13:48, Dave Airlie wrote:
On 13 September 2017 at 13:42, Timothy Arceri wrote:
On 13/09/17 12:57, Dave Airlie wrote:
From: Dave Airlie
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after
On 13 September 2017 at 13:42, Timothy Arceri wrote:
>
> On 13/09/17 12:57, Dave Airlie wrote:
>>
>> From: Dave Airlie
>>
>> With the shaders in the ssao demo, the nir_opt_if wasn't
>> working properly without this, after this the if gets optimised
>>
On 13/09/17 12:57, Dave Airlie wrote:
From: Dave Airlie
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after this the if gets optimised
so that loop unrolling gets called.
(loop unrolling fails due to instruction count, but at