On 2/5/19 11:29 AM, Bas Nieuwenhuizen wrote:
On Tue, Feb 5, 2019 at 11:07 AM Samuel Pitoiset
wrote:
On 2/5/19 10:58 AM, Bas Nieuwenhuizen wrote:
On Fri, Jan 25, 2019 at 5:27 PM Samuel Pitoiset
wrote:
This removes some scalar loads from shaders, but it increases
the number of SET_SH_REG
On Tue, Feb 5, 2019 at 11:07 AM Samuel Pitoiset
wrote:
>
>
> On 2/5/19 10:58 AM, Bas Nieuwenhuizen wrote:
> > On Fri, Jan 25, 2019 at 5:27 PM Samuel Pitoiset
> > wrote:
> >> This removes some scalar loads from shaders, but it increases
> >> the number of SET_SH_REG packets. This is currently
On 2/5/19 10:58 AM, Bas Nieuwenhuizen wrote:
On Fri, Jan 25, 2019 at 5:27 PM Samuel Pitoiset
wrote:
This removes some scalar loads from shaders, but it increases
the number of SET_SH_REG packets. This is currently basic but
it could be improved if needed. Inlining dynamic offsets might
also
On Fri, Jan 25, 2019 at 5:27 PM Samuel Pitoiset
wrote:
>
> This removes some scalar loads from shaders, but it increases
> the number of SET_SH_REG packets. This is currently basic but
> it could be improved if needed. Inlining dynamic offsets might
> also help.
>
> Original idea from Dave