Am Dienstag, den 13.03.2018, 14:24 +1000 schrieb Dave Airlie:
> This is the main code for the soft fp64 work. It's mostly Elie's
> code with a bunch of changes by me.
>
With all the changes that landed lately for r600 I wanted to check how
things are doing, but unfortunately the series doesn't ap
Am Mittwoch, den 14.03.2018, 21:05 +1100 schrieb Timothy Arceri:
>
>
> Anyway I'm not trying to convince Dave as I'm sure he has a good idea
> of the work involve. Just thought I'd mention this stuff in case
> anyone else has considered working on NIR for r600 and are scared by
> Daves time esti
On Tue, Mar 13, 2018 at 04:54:27PM -0700, Matt Turner wrote:
> On Mon, Mar 12, 2018 at 9:24 PM, Dave Airlie wrote:
> > This is the main code for the soft fp64 work. It's mostly Elie's
> > code with a bunch of changes by me.
> >
> > This patchset has all the glsl lowering code. (using float64.glsl,
On 14/03/18 21:05, Timothy Arceri wrote:
On 14/03/18 11:04, Dave Airlie wrote:
On 14 March 2018 at 09:54, Matt Turner wrote:
On Mon, Mar 12, 2018 at 9:24 PM, Dave Airlie wrote:
This is the main code for the soft fp64 work. It's mostly Elie's
code with a bunch of changes by me.
This patchset
On 14/03/18 11:04, Dave Airlie wrote:
On 14 March 2018 at 09:54, Matt Turner wrote:
On Mon, Mar 12, 2018 at 9:24 PM, Dave Airlie wrote:
This is the main code for the soft fp64 work. It's mostly Elie's
code with a bunch of changes by me.
This patchset has all the glsl lowering code. (using fl
Am 13.03.2018 um 05:28 schrieb Dave Airlie:
> On 13 March 2018 at 14:24, Dave Airlie wrote:
>> This is the main code for the soft fp64 work. It's mostly Elie's
>> code with a bunch of changes by me.
>>
>
> All the patches are in my tree here, along with some other bits:
> https://cgit.freedesktop
On 14 March 2018 at 09:47, Gert Wollny wrote:
>
> Am Dienstag, den 13.03.2018, 14:24 +1000 schrieb Dave Airlie:
>> This is the main code for the soft fp64 work. It's mostly Elie's
>> code with a bunch of changes by me.
>
> Many thanks for this work, Elie and Dave. I've tested the patches on
> BART
On 14 March 2018 at 09:54, Matt Turner wrote:
> On Mon, Mar 12, 2018 at 9:24 PM, Dave Airlie wrote:
>> This is the main code for the soft fp64 work. It's mostly Elie's
>> code with a bunch of changes by me.
>>
>> This patchset has all the glsl lowering code. (using float64.glsl,
>> yes I know che
On Mon, Mar 12, 2018 at 9:24 PM, Dave Airlie wrote:
> This is the main code for the soft fp64 work. It's mostly Elie's
> code with a bunch of changes by me.
>
> This patchset has all the glsl lowering code. (using float64.glsl,
> yes I know checked in files are bad, but not bad enough for anyone
>
Am Dienstag, den 13.03.2018, 14:24 +1000 schrieb Dave Airlie:
> This is the main code for the soft fp64 work. It's mostly Elie's
> code with a bunch of changes by me.
Many thanks for this work, Elie and Dave. I've tested the patches on
BARTS with nosb, piglit set all, -t fp64, and I get 2976 of 2
On Tue, Mar 13, 2018 at 02:28:04PM +1000, Dave Airlie wrote:
> On 13 March 2018 at 14:24, Dave Airlie wrote:
> > This is the main code for the soft fp64 work. It's mostly Elie's
> > code with a bunch of changes by me.
> >
>
> All the patches are in my tree here, along with some other bits:
> http
On 13 March 2018 at 14:24, Dave Airlie wrote:
> This is the main code for the soft fp64 work. It's mostly Elie's
> code with a bunch of changes by me.
>
All the patches are in my tree here, along with some other bits:
https://cgit.freedesktop.org/~airlied/mesa/log/?h=glsl_arb_gpu_shader_fp64_v4
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